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Side specials
Moderators: Mig Eater
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Apr 11, 2012 11:22 pm    Post subject:  Side specials Reply with quote  Mark this post and the followings unread

Each side in D-day has a building which acts as the mid-late game tech building, giving you access to tank destroyers & other miscellaneous units, they also have a unique support ability too. Here is a run down of each sides special.


America:

The Americans can call a cargo plane to drop supplies around this flare marker.

Britain:

The British get a workshop which can repair vehicles & can also be upgraded to gain access to specialist units.

France:
France can utilize their resistance fighters to scout the map & reveal enemy targets.

Soviet:

The Soviets get a NKVD Office, which enlists extra infantry (i.e. clones them).

Germany:

Germany get an armory which can be used to train infantry to elite status.

Italy:

Italy have a salvage yard which can be used to recycle & also backwards engineer any captured units.

Japan:
Japan get a temple which spirituality imbues infantry with the power to slowly heal themselves over time.

PS: BTW to keep things balanced all these buildings have a build limit of 1.

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Last edited by Mig Eater on Thu May 31, 2012 2:26 pm; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Apr 12, 2012 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I think you meant reverse-engineer for Italy's salvage yard, Mig. Backwards engineer sounds a bit odd. #Tongue
And maybe you could use Graion's AttachEffects logic for the other two since your using Ares. Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Apr 12, 2012 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

How would you backwards engineer vehicles? I would have thought mindcontrol out of place in D Day #Tongue

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 12, 2012 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Units pop up in bonus crates quite often, I'm also thinking about giving engineers the ability to hijack vehicles too.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 12, 2012 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
And maybe you could use Graion's AttachEffects logic for the other two since your using Ares. Smile


Well, I kinda stashed AE since 0.2 enjoys my time of free coding, but yeah, after 0.2, we can deal, since after 0.2, I'll be willing to upload binaries to the unstable server.

Back to buildings, they are awesome, and pretty different.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Apr 12, 2012 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

US- Give them a building some make them get some parabombs or paratroopers?

Or just the Fat Man ^^

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Apr 12, 2012 5:51 am    Post subject: Re: Side specials Reply with quote  Mark this post and the followings unread

Mig Eater wrote:

They get a NVKD Office, which enlists extra infantry (i.e. clones them).

NKVD.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 12, 2012 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

The US already get paratroopers & the Fatman nuke as late game superweapons. These are mid game support buildings tho.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Apr 12, 2012 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice Very Happy

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Apr 13, 2012 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

what about a Spy-Sat style building? Perhaps for France, with some resistance reconnaissance?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 13, 2012 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

That sounds good Smile The more that I think about it maybe the US should get a supply drop as their special?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Apr 13, 2012 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Units pop up in bonus crates quite often, I'm also thinking about giving engineers the ability to hijack vehicles too.


Do it, otherwise it will be nearly useless.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 13, 2012 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

So engineers can now;
Repair buildings
Capture buildings
Capture units
Lay mines

Can probably make him repair units too, OP much? #Tongue

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Fri Apr 13, 2012 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
So engineers can now;
Repair buildings
Capture buildings
Capture units
Lay mines

Can probably make him repair units too, OP much? #Tongue


how you do that? especially the lay mines one :O

i think even if it can repair unit, only some people will use it, IF in D-Day there is repair tank

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Apr 13, 2012 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMN, bug me on the IRC, I know how he did. Maybe not exactly but I too do have a mine layer. Wink

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 14, 2012 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Engineer uses a dummy weapon that spawns immobile infantry that look like mines etc.

There are repair tanks so engineer repairing isn't really needed I guess, just trying to make him as multifunctional as possible.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 14, 2012 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Should make Engineers a little more common to see in the game, outside of destroyed CYs and APC+engi rushes.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 31, 2012 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated the American & French buildings.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu May 31, 2012 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

No picture on the france building Mig Eater Surprised

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 31, 2012 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because I haven't made it yet, I just updated the description.

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