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Weapons Van [Dominion Vehicle]
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 21, 2012 12:03 am    Post subject:  Weapons Van [Dominion Vehicle]
Subject description: AK-47's for Everyone!
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Weapons Van
Affiliation: Dominion
Weapons: Pistol & Supply Cache
Role: Tactical Support Unit
Cost: 1200
Speed: Average
Armor: Average
Movement: Land
Requirements: War Factory & War Academy
Additional Info:
- Can Repair Itself
- Immune to Vehicle Sniping
- Becomes Cloakable at Elite.

Supply Field Effect:
(Normal)
+50% Firepower
+25% Armor
-25% Speed

(Elite)
+65% Firepower
+25% Armor
-25% Speed

As the More powerful Soviet Nations were left unable to support the Dominion. They had to resort to arming and providing support to their own troops. Even with less resources the Dominion were still able to scrap up with this. Weapons Vans are heavily reinforced Vans loaded with plenty of firearms and supplies. On the battlefield these units can be ordered to deploy allowing them to share their large cache of supplies to ground troops in the vicinity. After a while the effect does run out as troops must return to resupply. Should the Van be destroyed its cache of weapons will deliver one last resupply to their comrades. Drivers are also encouraged to join in on the fight even with their mediocre pistols which can still be somewhat fatal only to soft targets such as infantry.

_________________
~ Excelsior ~

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Sir Shockwave
Cyborg Firebomber


Joined: 06 Sep 2011

PostPosted: Tue Aug 21, 2012 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

So how did you get Attach.Effect to work? Did MO loan you their Super Secret build of Ares for this?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Aug 21, 2012 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Jem is a constant adversary to AS.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 21, 2012 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Sir Shockwave wrote:
So how did you get Attach.Effect to work? Did MO loan you their Super Secret build of Ares for this?


Its all just ideas so far. Once AE is public these will be its standard support effects. Right now they are temporarily mobile Speaker Towers.

_________________
~ Excelsior ~

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Sir Shockwave
Cyborg Firebomber


Joined: 06 Sep 2011

PostPosted: Tue Aug 21, 2012 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Sir Shockwave wrote:
So how did you get Attach.Effect to work? Did MO loan you their Super Secret build of Ares for this?


Its all just ideas so far. Once AE is public these will be its standard support effects. Right now they are temporarily mobile Speaker Towers.


Ah, fun. Just like the Red Star Commissars then.

According to their profile on Mod DB, these guys also use a Pistol. How'd you get that organized and not have them running around shooting your own men?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Aug 22, 2012 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Have to sacrifice its ability to use any weapons until AE comes out...

On the VehicleType make sure these are in its entries...

OpportunityFire=yes
CanPassiveAquire=yes
CanAttackFriendlies=yes
GuardRange=255
DefaultToGuardArea=yes
Code:


;Weapon
[SpeakerTower]
Damage=200
ROF=600
Range=-1
Projectile=SpeakerTowerVertical
Speed=40
Warhead=MOBILESPEAKERWH
OmniFire=yes
Anim=REDRING ;Appropriate Sized Animation...
Report=PropagandaTruck


;Warhead;
[MOBILESPEAKERWH]
Wall=no
Wood=no
Verses=-20%,-20%,-20%,-20%,-25%,-25%,0%,0%,0%,-25%,-25%
CellSpread=5
PercentAtMax=.5
AffectsEnemies=no
AffectsAllies=yes

;Projectile;
[SpeakerTowerVertical]
DetonationAltitude=0
Inviso=yes
Image=none
Vertical=yes


With AffectsEnemies=no the Weapon will still trigger when in the battlefield but enemy units won't get healed.

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~ Excelsior ~

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