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[ARES] Twilight Cyborg Commando
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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Thu Aug 23, 2012 3:16 am    Post subject:  [ARES] Twilight Cyborg Commando Reply with quote  Mark this post and the followings unread

Hello, I just finish my Cyborg Commando and I want to share it. After you have a .shp infantry and .shp animation, the key is DeathAnims which turn your Cyborg Commando into Hijacker version after it die:



Quote:

[InfantryTypes]
XX=CYBCOM
XY=CYBCOMA


Quote:

[CYBCOM]
UIName=NOSTR:Cyborg Commando
Name=Cyborg Commando
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=Pilum
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
CreateSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=Pilum
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
Sensors=yes
SensorsSight=8 ;4
DeathAnims=CYBORGDIE;Find a new animation for this
ImmuneToEMP=No


Quote:

[CYBCOMA]
UIName=NOSTR:Legless Cyborg Commando
Name=Legless Cyborg Commando
Category=Soldier
Prerequisite=GAPILE,GATECH
LeadershipRating=8
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=50;
Armor=flak
TechLevel=-1
Pip=red
Sight=8
Speed=2
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=
VoiceEnter=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Size=1
IFVMode=4
BuildLimit=1
UseOwnName=true
Sensors=yes
SensorsSight=8 ;4
Trainable=no
Thief=yes
VehicleThief=yes
ImmuneToEMP=No


Quote:

[Animations]
XX=CYBORGDIE


Quote:

AnimToInfantry=BRUTE,CYBCOMA


Artmd.ini

Quote:

[CYBORGDIE]
Scorch=yes
Layer=ground
Report=Explosion14
MakeInfantry=1


Weapon (you can change it if you want):

Quote:

[Pilum]
Damage=5
ROF=5
Range=5
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 10,10,10
LaserDuration = 15
IsLaser=true

[PilumE]
Damage=25
ROF=5
Range=5
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 25,25,25
LaserDuration = 15
IsLaser=true


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Ares #Rules.INI #Art.INI 

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Aug 23, 2012 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

All modders with good knowledge of the codes can do this easily. Would be useful for newbies i guess. Still nice though.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Aug 24, 2012 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Kind of the point of having it in the tutorials vault.

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You come for the modding but you stay for the Crap Forum.

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