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cyro
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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sat Aug 25, 2012 9:50 pm    Post subject:  cyro
Subject description: cyro weapon
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hy, does anyone have a logic for a cyro weapon? please

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Aug 25, 2012 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Elaborate further... what ffect you want.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Aug 25, 2012 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he wants something like that slows down the target where the effect stacks and finally the unit turns into a 1-hit kill or very low defense

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 25, 2012 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

And I think he meant cryo.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Aug 26, 2012 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

The old workaround is a chrono weapon with a very long duration, but that just immobilizes the unit.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Aug 26, 2012 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Problem with Temporal Weapons is only other Temporal Weapons can attack it.


Well until AE is released for Ares... your stuck with that. From what little info I can muster about AE, you can use it to create weapons that can make a unit less/more Armor,Damage & Speed. And it also seems to be usable as a Healing/Damaging Aura.

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sun Aug 26, 2012 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

thenx for the info everyone.

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sun Aug 26, 2012 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:



Well until AE is released for Ares... your stuck with that. From what little info I can muster about AE, you can use it to create weapons that can make a unit less/more Armor,Damage & Speed. And it also seems to be usable as a Healing/Damaging Aura.


is it only for super weapons? and not for normal weapons?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Aug 26, 2012 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Both, AFAIK.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Aug 26, 2012 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The coming messiah, AE. Saviour of creative warhead design. #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Aug 26, 2012 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Definitely, because they are warhead tags. xD

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sun Aug 26, 2012 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
Both, AFAIK.
how? i thought it's only for sw

oh, wait, is it for ares? i thought they're talking about npae, my bad

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Aug 26, 2012 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

geof101 wrote:
Krow wrote:
Both, AFAIK.
how? i thought it's only for sw
Graion Dilach wrote:
because they are warhead tags.
geof101 wrote:
oh, wait, is it for ares? i thought they're talking about npae
NonsensePatch will never have something like AE. Unless someone wants to work with VK's crazy codes. Like Mouse used to do. #Tongue

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Team Black wrote:
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Aug 26, 2012 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tho.... AE was influenced by the old Upgrade (that's how it's called, isn't it?) SW in NPSE.

But I aim for general use.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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¥R_M0dd€r
Cyborg Soldier


Joined: 03 Jan 2011

PostPosted: Sun Aug 26, 2012 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

What tags do the AE package add?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Aug 26, 2012 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cumulative, Armor/Firepower/SpeedMultiplier, Cloakable, Animation, AnimResetOnReapply, Duration, Delay as TechnoType only...

The above are sure but there can be more. It was quite a while ago since I last checked. And there is still time given to me to expand that logic. I am still interestied in bringing in one more use for this logic... dunno if that'll happen.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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¥R_M0dd€r
Cyborg Soldier


Joined: 03 Jan 2011

PostPosted: Sun Aug 26, 2012 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting. Is it available for testing?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Aug 26, 2012 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

No.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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