Posted: Thu Aug 30, 2012 6:39 pm Post subject:
Suggestion Rules
These are a few rules for the Suggestions and ideas section. Please follow them in addition to PPM's rules.
Rule 1: I am NOT Making/Remaking RA2/TS. If you request something from another game, remember that this is an RA3 mod. You can get metric tons of RA2/TS assets right over everywhere else on this site.
Rule 2: Be Reasonable. I am at the moment of this post, I am one modder. If you ask for a whole faction, that will be a tall order. Even if I do it.
Rule 3: Be Unique. Asking me to make an Apoc with missiles is boring. This may seem to contradict the last one, until someone asks me to make a whole set of Yuri buildings.
Rule 4: Use what you ask for. Ask for something that you will use. I'm mot asking for a full mod report, just something to show that I am actually adding things.
Rule 5: Remember that I can not make new assets, only harvest them. I have no 3ds max to make them ok? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Sep 02, 2012 8:29 pm Post subject:
From what I've seen he means using models from other C&C games in RA3 (mostly TW/KW and TT to RA3). Look at the Empire Attack Bike (Nod Attack Bike) and the Allied Vertigo (Nod Vertigo). QUICK_EDIT
That last one looks to get in the way of modding a 3D game in any graphical way..
Yeah, that tends to happen. That is why I am no Paradox or shock therapy. But on the flip side, it's all public assets, I'm just making them more acceptable.
m7 wrote:
Not to mention 'harvest' doesn't leave a good taste in my mouth when I think of it in terms of assets.
True, yet I can't think of a better word. If you are concerned about ripping, do remember I was first a member of this forum and my modding philosophy was molded by PPM's rules. In Short, I ask for permission to use, I am not a ripper.
Dutchygamer wrote:
From what I've seen he means using models from other C&C games in RA3 (mostly TW/KW and TT to RA3). Look at the Empire Attack Bike (Nod Attack Bike) and the Allied Vertigo (Nod Vertigo).
On the Nose. A caviat, Gens models are not inherently compatible with the RNA/SAGE engine of TW-TT. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Sep 03, 2012 4:50 pm Post subject:
Zengar_Zombolt wrote:
Dutchygamer wrote:
From what I've seen he means using models from other C&C games in RA3 (mostly TW/KW and TT to RA3). Look at the Empire Attack Bike (Nod Attack Bike) and the Allied Vertigo (Nod Vertigo).
On the Nose. A caviat, Gens models are not inherently compatible with the RNA/SAGE engine of TW-TT.
There is a way, as I've seen someone from a different forum had ported several China tanks to RA3 with little bugs. I dunno how he did it though QUICK_EDIT
From what I've seen he means using models from other C&C games in RA3 (mostly TW/KW and TT to RA3). Look at the Empire Attack Bike (Nod Attack Bike) and the Allied Vertigo (Nod Vertigo).
On the Nose. A caviat, Gens models are not inherently compatible with the RNA/SAGE engine of TW-TT.
There is a way, as I've seen someone from a different forum had ported several China tanks to RA3 with little bugs. I dunno how he did it though
As far as I know, they still used 3dsmax. So unless they release it, I can't rerelease it. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
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