Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Tue Jul 13, 2004 10:11 pm Post subject:
Bugs
The Scales are mixed up. when editing the voxel, it has mixed up y and z. in the header scale editing menu, they're totally mixed up, x for with, z for length and y for height...
Also, like reported already by GeckoYamori, the "show used colors/normals" doesn't work.
And in the "select section" thing, if you click into the name field and enter something it causes an access violation. QUICK_EDIT
The Scales are mixed up. when editing the voxel, it has mixed up y and z. in the header scale editing menu, they're totally mixed up, x for with, z for length and y for height...
Also, like reported already by GeckoYamori, the "show used colors/normals" doesn't work.
And in the "select section" thing, if you click into the name field and enter something it causes an access violation.
In hte header the X,Y,Z scales were rearanged to be better understood, in 99% of things, X is normaly Width, Y is normaly Height and Z is normaly Depth.
In the current version only the status bar at the bottom wrongly lables the Axis's.
The Scales are mixed up. when editing the voxel, it has mixed up y and z. in the header scale editing menu, they're totally mixed up, x for with, z for length and y for height...
Also, like reported already by GeckoYamori, the "show used colors/normals" doesn't work.
And in the "select section" thing, if you click into the name field and enter something it causes an access violation.
In the header the X,Y,Z scales were rearanged to be better understood, in 99% of things, X is normaly Width, Y is normaly Height and Z is normaly Depth.
In the current version only the status bar at the bottom wrongly lables the Axis's.
Well, but if you think of a voxel as lots of 2d layers, then the height IS the depth. So I think Z for height would be more logical, since in 3D x and y should be on the same level, you know what I mean?
Think of geometry in school. if you draw something 2D, then y is height, and x width. but if you draw something 3D, then y stays "flat", the 'real' height is displayed as z.
Hm, i know my explanation is not very easy to understand, but I lack english vocabulary...
stucuk wrote:
What do u mean by "Select Section"?
I mean this field that displays the section's name, above the tool buttons. if you click into that and enter something, it causes the access violation. nothing spectacular, and does not really affect voxel editing, but still - it's a bug QUICK_EDIT
You are thinking how i use to think, i thought Z would b the height, but i learned that it isn't for a VERY good reason.
in a 2d world X is Width and Y is Height.
All thats different about a 3d world is depth, think of a monitors screen, you can only see the surface, which has Width n Height (X and Y), but there is also Depth (Z) even on the flat screen monitors.
Z always stands for Depth in a 3d world. Mathimititions(i know its spelt wrong) never use different lettering for different things that share the same properties (causes confusion and is logical). _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Wed Jul 21, 2004 7:54 pm Post subject:
stucuk wrote:
You are thinking how i use to think, i thought Z would b the height, but i learned that it isn't for a VERY good reason.
in a 2d world X is Width and Y is Height.
All thats different about a 3d world is depth, think of a monitors screen, you can only see the surface, which has Width n Height (X and Y), but there is also Depth (Z) even on the flat screen monitors.
Z always stands for Depth in a 3d world. Mathimititions(i know its spelt wrong) never use different lettering for different things that share the same properties (causes confusion and is logical).
alright, accepted
it's just that i'm used to the old way, will take some time to learn it... QUICK_EDIT
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