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cnc rewire free source?
Moderators: Gangster
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Oct 15, 2012 7:26 pm    Post subject:  cnc rewire free source? Reply with quote  Mark this post and the followings unread


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Oct 15, 2012 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sure Rewire was released free source (at least to be modded).

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Oct 15, 2012 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Pretty sure Rewire was released free source (at least to be modded).

Where did you find this info? I'm not sure Gangster ever said this Confused
I already found those structures looking rather familiar when I saw the mod today...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Oct 15, 2012 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Oct 15, 2012 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:

The only thing there is that he mentions 'play the mod or leave it', not 'rip from the mod and use in different mods without permission'. Also, the models DonutArnold released don't contain the GDI War Factory, Radar, Refinery, or Airpad seen here. Maybe I'm a bit too much focussing on this though...

EDIT: Seems all legal though. Some guy asked the same question:
Quote:
NoSoldier Oct 14 2012, 6:20pm says:
Nice to see it alive again... one question... aren't these "models" (voxels,shp) from rewire? It looks alot like this mod.
Edit: Sorry, haven't read the desrcoption in the picture.

Quote:
Dawex Oct 14 2012, 8:05pm replied:
No problem. I asked Gangster and he said that ReWire is an open source, I may use the shps.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Oct 15, 2012 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMHO this fells under an open source mod. Just like anything from YR Supernova but without individual downloads.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Oct 15, 2012 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guy PM'ed me. I don't mind riping RW assets for small mods like this one. Regarding 3d: everything not yet released freeware is either not exist, either copyrighted.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Oct 15, 2012 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if he asked fair enough - just seemed like really random.

Didn't realised you stopped modding - oh well.

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FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Tue Oct 16, 2012 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer, why he would repeat the same mistake again? Very Happy

I still remember few years ago when he (& the modder from Coalition War) "re-used" the 98'7% my mod as base for his project (including the same artifacts produced by graphics resize and the fixes I made in the same locations of every frame, same mistakes in the same lines of code or "Spanish" filenames I forgot to remove in the .mix files) and all the work wasn't credited like if my mod was orphan or if I died...

This time looks that he is crediting every asset he is using, that's good news Smile

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Dawe
Vehicle Drone


Joined: 02 Feb 2010
Location: Hungary

PostPosted: Sat Oct 20, 2012 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Hi all!
I make this mod and yes... that mod has a "dark secret" such as the world famous Monopoly board game. This is only an example that everybody may make a mistake. Wink But now the mod is (will be) "clear". Just use public assets and every little part is crediting. I know that my mod will not be perfect graphically, but I love total conversions and always wanted a RA2-TS TC. Smile

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