Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Oct 08, 2012 7:29 pm Post subject:
Jem, those stuff are unpublic. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Speeder said the GI,Conscript & Flak Trooper are public though.
And I thought Cannis' Stuff was already allowed to be used for public as long as people gave credits where it was due. _________________ ~ Excelsior ~ QUICK_EDIT
Dunno where's the GI from, Soviets are here. Rapier is certainly nonpublic. Most of Cannis's stuff are not public, it was only the stuff on PixelOps which were released (like the Cloning Vats). I usually use Wayback Machine to determinate those. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
If this is too much trouble then nvm I guess. The only reason I'm trying to unprotect it is to get an arctic set for the GI since its the only infantry in my set aside from the Sniper that also has sandbags. And to keep consistency with the Sandbags having snow I was thinking I should make some for the GI as well. _________________ ~ Excelsior ~ QUICK_EDIT
I'm not a math person. So Hex Editing has always been incomprehensible for me... if that makes sense. -_-
Anyways from what I can tell Grand Rapier's Base looks like a C&P Building though. (The Columns from the Weather Control Device being the most tell-tale sign.)
Anyways I guess i'll be doing my own versions of the Snow Infantry since I guess I could do a more detailed one eventually. _________________ ~ Excelsior ~ QUICK_EDIT
Arctic GI is supposedly publicly available for download but PixelOps is down and YRArg doesn't have it. And well the quickest way I can assume to getting them is through 1.8 but since I can't for the heck of it figure out to unprotect mixes... Yeah.
I'm redoing the Soviet ones myself anyway as some units had some in my opinion bad color choices (brick soles on Conscript,Flak Trooper,Desolator)
So yes... Is it too much to ask to get the Arctic GI so I can finish my version of it more quickly? (The one with proper TS Shadows) _________________ ~ Excelsior ~ QUICK_EDIT
Arctic GI, Conscript & Initiate (but not Flak Trooper) were available on PixelOps, so I do think just taking them from the mod, and hell, maybe even submitting them to YR Arg so no one else has to dig his mod for them in the future wouldn't necessarily be end of the world.
That said, I can do it once I get home (~4 hours from this post) if someone hasn't by then. _________________ QUICK_EDIT
Yes I did. But I never understood how Hex Editing Works... it looks like just a massive wall of numbers and text all jumbled up. _________________ ~ Excelsior ~ QUICK_EDIT
Well someone has given me arctic infantry. Graion for example being able to send me the Snow GI.
The most notable thing in my opinion is the floating Yuri. I'm in the process of finishing up the Arctic GI and assimilating the more finished water frames Mooman did into my Floating Yuri. As his version has the fixed North Firing as well as proper water die animations.
Credits will be given as due. _________________ ~ Excelsior ~ QUICK_EDIT
I know this is a necro bump, but this entire mix protection pisses me off as hell.
I wonder what kind of hypocrites doesn't want their mod to be modded, or their assets to be used, but they used a game's engine without their permission to be modded and assets used. (I don't know if you guys understood that, but that's what I meant).
To be honest, even as a lowly being in this forum, I think people should just have fun modding, and give credit to whoever is due. Modding a mod is quite... hodgepodge anyway. I've cracked Mental Omega a lot of times and it's ugly.
And yeah, Atomic_Noodles, thanks for helping me fix my Gattling logic
I know this is a necro bump, but this entire mix protection pisses me off as hell.
I wonder what kind of hypocrites doesn't want their mod to be modded, or their assets to be used, but they used a game's engine without their permission to be modded and assets used. (I don't know if you guys understood that, but that's what I meant).
To be honest, even as a lowly being in this forum, I think people should just have fun modding, and give credit to whoever is due. Modding a mod is quite... hodgepodge anyway. I've cracked Mental Omega a lot of times and it's ugly.
And yeah, Atomic_Noodles, thanks for helping me fix my Gattling logic
To protect their work from rippers from idiots that can't made a decent mod themselves and think that stealing others work would make their mods good DUH
FYI Westwood officially supported modding and even hosted mods on the official website _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
It would be like saying "I shouldn't go outside because a lightning may hit me".
This, exactly. Right on target.
Just imagine, what kind of stupidity it would bring when D-Day's Illustrious CV meets the Resheph from MO, which seems to be the common tune for 'rip-only' people.
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Thu Apr 10, 2014 9:58 am Post subject:
Someone posted archive with things and it had Cannis Rules in it. Here's the mod. You can extract the files yourself.
Was unable to attack, so here are the doesnload links^ BTW, there are are couple MIX files and they may be in them.
CannisRules v1.8.exe CannisRules v1.8.rar
P.S. Protecting MIX files? Impossible. The only way is by making SCC Mixer not read it and that is fixable though it breaks files' names. I wonder if XCC Mix Editor works the same way. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
To protect their work from rippers from idiots that can't made a decent mod themselves and think that stealing others work would make their mods good DUH
FYI Westwood officially supported modding and even hosted mods on the official website
The rippers will just get hated and banned from the community so they aren't a large issue. Do you know a succesful mod built with ripped assets? I don't.
Before I joined the DTA and TI staff I used to often check their INI files, not to rip things but to learn from the mods' code. Being able to modify and take look at the succesful mods helps newbies become skilled modders. "Protecting" the MIX files from a few random rippers makes that harder.
And I doubt WW was supporting mods that strongly. If they did, why did they use Blowfish encryption on their MIX files (which XCC succesfully breaks)?
If we were talking about an indie game or if a mod's assets would also be used in an indie game, then I'd understand the need for protecting the mixes of that specific mod. But for pure mods it just causes more harm than good. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
The only reason Olaf/XCC succeeded in that is because Westwood had the key flying around in every mix file (key.ini).
I bet if XCC wasn't able to break it, modding TS and RA2 wouldn't be supported at all.
ice00monster, that's a bit short minded. If you created a statue, putting weeks or even months in it, and I came along, took the statue and present it as if it was created by me, would you mind?
I would, I'd do everything to stop you from taking the statue.
It is true that Mental Omega has a fairly simple mix protection, a duck can break it with a bit of knowledge. However, that does not excuse rippers.
Why do you think people sue other people over stealing their work? This is exactly the same thing. Be it a SHP or voxel, it once probably was a 3D model someone created and without permission you don't steal the asset. _________________
ice00monster, that's a bit short minded. If you created a statue, putting weeks or even months in it, and I came along, took the statue and present it as if it was created by me, would you mind?
I wouldn't care less. I am doing all of these kinds of things for other people to enjoy, not for people to stroke my deek and think I'm a pro. "JAJAJAJA U CANNOT HAVE DIS". And isn't there a reason why you should give due credit to where you took those things from? Because taking something and assuming it as yours is entirely different from taking something and naming your source.
Oh I can't wait to see what would happen if I am to release my mod whose assets are ripped; though I gave full credit to where I took the assets from. Last edited by ice00monster on Thu Apr 10, 2014 11:54 am; edited 1 time in total QUICK_EDIT
tbh I'd only be worried about my mod assets being ripped WHILE I'm still active in the CnC Community. If I've truly finished the mod and moved on then you can freely rip apart my baby. _________________ ~ Excelsior ~ QUICK_EDIT
tbh I'd only be worried about my mod assets being ripped WHILE I'm still active in the CnC Community. If I've truly finished the mod and moved on then you can freely rip apart my baby.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Apr 10, 2014 12:31 pm Post subject:
Josh Is 25% Larger wrote:
And how many "idiots" exist?
"China has been generous."
D-Day ain't popular in China. That's the sole reason why it isn't ripped to shreds. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Why does anyone wanna play cannisrules if you copy over its stuff into your mod and thus you have one less unique mod by means of copying.
Lack of innovation is the problem here, people rather copy stuff as its easier than invent from ground up and mods become more of the same and same.
Oh well, Cannis would be raging if was active as he saw everyone as talentless thief trying take his work into their shit mods.
Besides the style of this community is to ask typically mod author for asset if it isn't originally already public source and then you may apply credit when given the right.
Private mods don't count but any shared public ones its an violation. QUICK_EDIT
D-Day ain't popular in China. That's the sole reason why it isn't ripped to shreds.
Actually it's quite the opposite, I've seen several Chinese mods use ripped D-day assets. I got an e-mail from a group making a Chinese translated version of D-day recently too. I've objected to them in the past with little effect so I've given up trying.
I expect that once I add China as a playable side tho more of D-day's assets will show up in other mods. _________________
Why does anyone wanna play cannisrules if you copy over its stuff into your mod and thus you have one less unique mod by means of copying.
Lack of innovation is the problem here, people rather copy stuff as its easier than invent from ground up and mods become more of the same and same.
Oh well, Cannis would be raging if was active as he saw everyone as talentless thief trying take his work into their shit mods.
Besides the style of this community is to ask typically mod author for asset if it isn't originally already public source and then you may apply credit when given the right.
Private mods don't count but any shared public ones its an violation.
Here is a statement you should insert into your brain: Never invent something that already has been invented!
So your argument is invalid.
Furthermore, a mod is not "shit" because it uses "stolen" assets. Thats so illogical. QUICK_EDIT
No, your argument is invalid.
Just think about the concept of stealing and you (hopefully, if not retarded) should understand why ripping is bad and people lock their mixes. _________________
Here is a statement you should insert into your brain: Never invent something that already has been invented!
I never said to invent any of them exactly as is thats so boring.
I said you should innovate (its not same meaning as invent!), its not innovating if you re-create or copy total duplicates, how hard is this concept for your brain?
I wonder how these people would erupt if somehow, and in some way, WW starts to reprimand and file cases against all modders; as they used the game engine WITHOUT THEIR PERMISSION. Point of the matter is, you're using something without the maker's permission. Who the hell are you to be asked permission from when you haven't asked permission to the game's creator in the first place? Epic hypocrisy detected.
If you don't want your assets to be ripped and be used by everyone else, then don't publish. As simple as that. Because as far as I remember modding is supposed to be done for fun, not for stroking people's deeks venerating them 'as the best modders' after kidnapping all art talents.
I wonder how difficult is that to understand. Some geniuses here, lol QUICK_EDIT
I wonder how these people would erupt if somehow, and in some way, WW starts to reprimand and file cases against all modders; as they used the game engine WITHOUT THEIR PERMISSION. Point of the matter is, you're using something without the maker's permission. Who the hell are you to be asked permission from when you haven't asked permission to the game's creator in the first place? Epic hypocrisy detected.
lol. Get your facts straight. Westwood allowed people (thus granted permission) to create mods as long as they didn't ask money for it. _________________
First of all, who are you? Why are you even complaining about modders protecting their mods, when i didn't see you releasing anything yet? Did anyone even hear about your mod before? Most of the modders here actually contributed something for others, even if they keep or plan to keep their mods protected. What did you do?
Second, why are the guys that never actually did any asset of their own the ones complaining the most about protected mods?
If someone allows others to use their assets in other mods, fine. If not, then don't use them. Simple. Why even argue about this? And if you still want to make a private mod of a mod, most people won't mind that anyway.
You and Josh spend a couple of years doing gfx and sound assets for your mod exclusively, and then watch them being used in noobmods without even asking you or giving any credit, some even claiming those to be done by them. If your opinion on this issue will still stay the same, THEN we can talk. Otherwise
Quote:
Your argument is not valid. Come with something better.
Because someone has to prove one's self before his argument becomes valid. Lol.
And no, what I'm saying is that people should give due credit to where they took the asset and NOT ASSERT OWNERSHIP OF THE ASSET. Which I've reiterated for the nth time.
Point of the matter is that too few public assets are available because of the 'great mods' kidnapping all of the artists. Where is the fun there? And people complain the community is rapidly dying. lmao.
I disagree.
'great mods' are growing around of talented artist, talented coders or talented managers actually. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
a) There are tonnes of public assets, more than ever before. Just look at YR Argentina nowadays. I personally only use public assets besides the stuff I create myself and often edit the public assets for coherence.
b) Mods don't capture artists. The artists that want to make public assets do, those that don't don't. That's the way it is and has always been. Most of the few prolific artists around here do both.
c) It would be horrible if all mods shared the same assets. I don't want to play the same mod over and over, I want a new experience, something interesting, something I haven't seen before. I want unique unit designs in mods because it makes those mods cool. If MO's voxel assets were all public they wouldn't be as good as they are now. If Project Phantom assets were public it'd lose it's totally unique style.
mevitar is asking what you've done, if you read his post, because unless you've spent hours, months, years making original content for your own creation and then have seen it get distributed against your will you are not likely to understand the need for protection, or at the very least have nothing to lose. It's easy to say "release it all!!" when you've spent no time doing it yourself. QUICK_EDIT
I guess most of the people here refuse to understand... It's going to be a wasted effort to argue further.
Bottomline here is that you guys are modifying and releasing something that you really didn't ask permission for (I still haven't seen that link where WW says it's OK to mod their files). You all keep on modifying WW's work without restraint but you demand absolute rights over something whose base isn't really yours in the first place.
Who the hell are you to say what must be modded, and what must not be modded, considering you simply modded? Where's the fun there? Do you really think someone will play "Red Resurrection++" with the combined voxels of an Athena Cannon, Ark Royal CV and an Irkalla, should someone have modded it? If most of the people did, then your mod must have sucked, and your mod's mod must have been better. Isn't that up to you to make sure your mod would be the better version, even if multiple retards try and mod your mod?
If you continue to desire to be a hypocrite then I won't be able to change that.
I know this is a necro bump, but this entire mix protection pisses me off as hell.
I wonder what kind of hypocrites doesn't want their mod to be modded, or their assets to be used, but they used a game's engine without their permission to be modded and assets used. (I don't know if you guys understood that, but that's what I meant).
To be honest, even as a lowly being in this forum, I think people should just have fun modding, and give credit to whoever is due. Modding a mod is quite... hodgepodge anyway. I've cracked Mental Omega a lot of times and it's ugly.
And yeah, Atomic_Noodles, thanks for helping me fix my Gattling logic
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