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Avenger Carrier
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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Tue Nov 13, 2012 2:02 pm    Post subject:  Avenger Carrier Reply with quote  Mark this post and the followings unread




avenger_000_193.gif
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 13, 2012 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

God damn seizure-inflicting HVA editor.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Nov 13, 2012 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

EPILEPSY.

Where's the flying version.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Tue Nov 13, 2012 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't make flying version. Because it can't spawn unit in air

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Tue Nov 13, 2012 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it can just hover if it was made.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Wed Nov 14, 2012 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Flying version.
Hover sound good Very Happy



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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sat Nov 17, 2012 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Much respect to you Natit_Titan, great job, too bad I don't mod anymore.

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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 17, 2012 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shape and textures look OK, but it's far from anything spectacular. I'd also like to see one ingame.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sun Nov 18, 2012 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread



ingame is too bad Sad(

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Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Mon Nov 19, 2012 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

need some vpl editing

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Nov 19, 2012 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well no, VPL editing isn't an instant cure for anything.

The whites on this should just be a lot darker and those lines on the carrier's runway would need to be 2 voxels thick i guess so they don't get really messy on most facings.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Nov 19, 2012 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Earthman wrote:
need some vpl editing


Is this a new trend? Fix all voxels with VPL editing? Interesting.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 19, 2012 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should, by now, be well aware that Earthman has little if any modding knowledge.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Nov 19, 2012 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs more gradient on the voxel overall each section seems to only use one color and only uses the Allied Colors.



Check out Azri's Aircraft Carrier for example. The Roads use black and white as well as having just enough house colors in the right areas.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Nov 19, 2012 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guys... talking about vpl.....
I never touched vpl in my life.
But as far I know, editing vpl will affect all voxels globally.Or did I miss something?

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Thu Jul 07, 2016 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

updating



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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Thu Jul 07, 2016 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

This version looks much better than the previous ones. Smile

Also, you can actually have flying aircraft carriers with Ares now (just make sure the spawned aircraft have a bit higher flight level than the carrier). It'd also make a very nice landing and take off effect, similar to STOL instead of VTOL.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Thu Jul 14, 2016 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will remake this in someday. It's terrible.

Last edited by Natit_Titan on Thu Jul 14, 2016 2:47 pm; edited 3 times in total

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Thu Jul 14, 2016 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its empty.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Thu Jul 14, 2016 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, sorry



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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Mon Sep 19, 2016 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

next ver2.0



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Sep 19, 2016 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

getting better and better each time. Smile

The diagonal runway should be a bit more elevated above the straight runway.

\Edit
The texture around the engines could be a bit more smooth, less pixelated
Some better shading to give it more contrast might be also good.

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Last edited by Lin Kuei Ominae on Mon Sep 19, 2016 6:22 pm; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 19, 2016 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Tue Sep 20, 2016 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

yup, I used that model

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 20, 2016 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it could use a lot of cleaning up & redoing some detailing but it's a good base to start with.

PS: I convert skechup models too #Tongue

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