Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 11:20 am
All times are UTC + 0
3 SP Missions for GDI
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sat Jun 02, 2012 11:13 am    Post subject:  3 SP Missions for GDI
Subject description: Firestorm not required
Reply with quote  Mark this post and the followings unread

Here 3 missions i created while i was boring, so bugs may be founded, in that case report them. They look a like 3 tutorial missions but they may be really hard.

Mission 1: Hold the Position.
Win: Hold until time expires. / Loose: You have lost all your forces under your command.



Mission 2: Go to the Outpost. / Destroy all enemy forces in the area.
Win: Seek and Destroy any hostile movement. / Loose: You have lost all your forces under your command.


Mission 3: Investigate the local R.Array, if necessary, destroy it. / Destroy all enemy forces in the area.
Win: Destroy all enemy forces. / Loose: You have lost all your forces under your command.



SP GDI.rar
 Description:

Download
 Filename:  SP GDI.rar
 Filesize:  235.99 KB
 Downloaded:  410 Time(s)


_________________

Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

Back to top
View user's profile Send private message Skype Account
Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Tue Jun 05, 2012 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

well I haven't gotten to play them yet, and sadly probably won't any time soon, so I can't say much on gameplay.

However, on the general aesthetics of the map everything looks relatively good. But your general cliff structures while not too straight could use some variety in style and are repetitive in a 1-2-3 kinda way. There are also a couple spots on each map where you've used a piece that doesn't connect the burgundy/dark red lines of the cliffs in marble madness. For example using a cliff28 where a cliff31 or cliff32 or an arrangement of small 1 tile cliff pieces should have been used. And on mission 3 you left out the connector pieces where the water cliffs turn into land cliffs.

My only thing is that I think you should have added tiberium 'fona' to the tiberium mold areas where you have tiberium mold now.

the missions do look decent gameplay wise though. Nice to see some SP maps in the public assets too. Wish I could play them now to tell you how gameplay goes but that might be awhile.

_________________
Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Jun 06, 2012 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

One remark on the messages: tiberium doesn't give "Cash", it gives credits. Also, "Here the outpost" - don't you mean "Here [at] the outpost"?

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Vladimir
Grenadier


Joined: 19 Dec 2004
Location: England

PostPosted: Wed Jun 06, 2012 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gonna give them a quick try now. Thanks Smile

_________________

Back to top
View user's profile Send private message Skype Account
PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Tue Jun 12, 2012 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Once I finally get back to my computer, I'll give these a ago and review them. But that could be weeks. They do indeed have decent looks on the other hand.

A suggestion: instead of losing the mission by losing all units, you should also make it so you could lose if the city is destroyed, but the city would have to be a target for the enemies (first mission).

_________________
Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

Back to top
View user's profile Send private message
superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sun Dec 09, 2012 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well done little campaign... maps are well drawed...

Just the firt one is a bit insane withe the many Forgotten attacking wawes, you better avoid the waves at the end and let destroy the the city till the victory...

nop proplem for the 2 others... You just have to play carefully...

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1779s ][ Queries: 13 (0.0090s) ][ Debug on ]