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Need suggestions/ concepts help
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Cranium
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PostPosted: Mon Jan 02, 2012 11:21 pm    Post subject:  Need suggestions/ concepts help Reply with quote  Mark this post and the followings unread

I'm trying to come up with a grinder type building but stuck on ideas. Anyone have a concept drawing or some other ideas for this type of structure?

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Team Black
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PostPosted: Tue Jan 03, 2012 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

make a mechanical sarlaac pit!

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Cranium
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PostPosted: Tue Jan 03, 2012 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

as in the star wars sarlaac pit? Hmmm, could do something like that but would be a bit far fetched "to futuristic" for my mod. VienHoleMonster "makeshift sarlaac pit" as a grinder? Laughing

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Ixonoclast
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PostPosted: Tue Jan 03, 2012 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

What about a giant metal grinder, inside a giant pneumatic press? Add some concrete walls for armour if you want.


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Cranium
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PostPosted: Tue Jan 03, 2012 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

you talking about something like this TeamBlack?

@Ixonoclast, I could do something like that.



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iamn00b
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PostPosted: Tue Jan 03, 2012 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

STEAMPUUNK!!!

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Team Black
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PostPosted: Tue Jan 03, 2012 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah something like that! a grinder pit

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OmegaBolt
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PostPosted: Tue Jan 03, 2012 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course units will simply move on top and vanish, could look weird.

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Bu7loos
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PostPosted: Tue Jan 03, 2012 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just what i was thinking about !!

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Crimsonum
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PostPosted: Tue Jan 03, 2012 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Of course units will simply move on top and vanish, could look weird.


IIRC they explode, although not causing any damage to the building. Someone correct me if I'm wrong.

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Orac
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PostPosted: Tue Jan 03, 2012 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would personally take my inspiration from automated factory production lines --

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ArvinCool
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PostPosted: Wed Jan 04, 2012 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

idea: a flat empty platform. When a unit walk into the platform(to get grinded), some animation(could be a ion cannon/laser or whatever) start.

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Cranium
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PostPosted: Thu Jan 05, 2012 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

what about something along the lines of this? Though it would need to have an access to the pit, it's just a concept as of now. The blades would drop down into the pit start spinning and emmit some sort of sparks and or smoke.



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Team Black
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PostPosted: Thu Jan 05, 2012 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

reminds me of a tranny from a car

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Cranium
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PostPosted: Fri Jan 06, 2012 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I took a bit of ideas from a few of you and I think I'm close to what I'm looking for. Though there is gonna be a few slight changes to this, it's pretty close to what I'm after. What do you think?



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Bu7loos
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PostPosted: Fri Jan 06, 2012 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a more like a Warfactory/Naval stuff style IMO..,But really nice btw good job overall Smile

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Team Black
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PostPosted: Fri Jan 06, 2012 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

that looks really cool!
It might be a little awkward though with the grinder building logic allowing the units to enter from any side, not just one

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Cranium
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PostPosted: Fri Jan 06, 2012 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
It's a more like a Warfactory/Naval stuff style IMO


It's more of a recycling center than an actual grinder type thing. Drop off recycling stuff at main building, it gets boxed and shipped via conveyor belt to crane, crane lifts crate to grinder pit, drops it in and starts grinding.

Team Black wrote:
It might be a little awkward though with the grinder building logic allowing the units to enter from any side, not just one


yes, but it's basically gonna be all about the animations after entry is made. Smile

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Graion Dilach
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PostPosted: Fri Jan 06, 2012 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm. Cranium, could you release a scrappack after your mod is completed? I see too much worthy stuff there.

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OmegaBolt
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PostPosted: Fri Jan 06, 2012 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well AFAIK units can enter all sides of a grinder building.

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iamn00b
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PostPosted: Fri Jan 06, 2012 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Well AFAIK units can enter all sides of a grinder building.


Team Black wrote:
It might be a little awkward though with the grinder building logic allowing the units to enter from any side, not just one

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Cranium
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PostPosted: Fri Jan 06, 2012 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

was that really neccessary Iamnoob?

@Graion, yep, there will be lots of left overs, though some are already reserved for another mod, there will be plenty of left over stuff for people to pick thru.

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Graion Dilach
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PostPosted: Fri Jan 06, 2012 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

No worries, I know Eric's mod... it's a haywire but it has it's own charm as well.

TBH that grinding pit looks really nice and IMO that's the most fitting to the Grinder logic, the other two could be used for generic doodad.

And what can I sayabout myself... I just love scavenging scrappacks.

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=======================
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Cranium
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PostPosted: Sat Jan 07, 2012 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, I got a couple more things headed to eric, but there is also 2 other mods that claim stake to some of my assets as well. But like I said there will be plenty of extra's.

So anyway, I came up with a new style grinder. This one allows access from anyside to get grinded. This is the one I think I'll use. I think Laughing



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m7
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PostPosted: Sat Jan 07, 2012 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Ditch the wires and it's perfect.

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Cranium
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PostPosted: Sat Jan 07, 2012 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I forgot to set the anims to linear, well the grinding wheels are just not the others. Thats why they look like they are spedding up and slowing down. But it's just ment to show it anyway.



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m7
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PostPosted: Sat Jan 07, 2012 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice stuff. The doors are a nice touch, although I feel they may work better staying open and the grind anim shutting them.

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Cranium
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PostPosted: Sun Jan 08, 2012 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

made a few adjustments and added some texture, as you can see this will be for Venom faction. I'll design another recycling type station for RevengeForce. Look o.k.?

Note: these are not the final textures.



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Mig Eater
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PostPosted: Sun Jan 08, 2012 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The door anim doesn't make sense as it wont play until the unit is inside the building :/

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Team Black
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PostPosted: Sun Jan 08, 2012 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess you could reverse it, so the doors are open. They close once the unit has entered

Here's an idea: what about a giant piston that smashes it into a pancake, or a cube?

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Last edited by Team Black on Sun Jan 08, 2012 4:06 am; edited 1 time in total

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ArvinCool
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PostPosted: Sun Jan 08, 2012 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

why does it have doors? i think you should remove them. those drills inside are awesome and should never be ihdden.
btw the building look kinda small(i e weak). test 4x4 maybe?

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Cranium
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PostPosted: Sun Jan 08, 2012 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

did a bit more fooling around. All these anims will not be playing at same time. Just have them together for showing. Grinder wheels most likely will play as an active anim. And the fire smoke is just a rough draft and is why it looks bad. Also added a smashing piston.



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Bu7loos
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PostPosted: Sun Jan 08, 2012 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

YOU ARE AWSOME !

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Cranium
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PostPosted: Sun Jan 08, 2012 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Very Happy

And a big thanks to everyone for your input and ideas, I think this is becoming a fairly decent structure.

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Team Black
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PostPosted: Sun Jan 08, 2012 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

good stuff! can't wait to see the final version

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Crimsonum
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PostPosted: Sun Jan 08, 2012 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Best Grinder I've ever seen...and I'm not talking about the RA3U unit.

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Madin
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PostPosted: Sun Jan 08, 2012 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great work!

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iamn00b
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PostPosted: Mon Jan 09, 2012 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Epic!

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m7
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PostPosted: Mon Jan 09, 2012 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Good work, actually digging the textures on this one. You should try doing smoke effects on grey backgrounds so they blend into the fade better.

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Deformat
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PostPosted: Mon Jan 09, 2012 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Not absolutely sure about the flames that come out...

Also,I'm curious on how it will look in-game.

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Cranium
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PostPosted: Mon Jan 09, 2012 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Best Grinder I've ever seen...and I'm not talking about the RA3U unit.


Which one looks the best, Ixonoclast's meat grinder? Razz

@Deformat, your not the only one who wants to see it in game. I'm working on it. I have to make several anims. Buildup, activeanims, idle anims, special anims, etc... The modeling part is the easy part. Laughing

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ApolloTD
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PostPosted: Tue Jan 10, 2012 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not so sure on the "piston", its movement makes me think of... Laughing

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Cranium
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PostPosted: Tue Jan 10, 2012 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
I'm not so sure on the "piston", its movement makes me think of...


Naughty, Naughty Laughing

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Team Black
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PostPosted: Tue Jan 10, 2012 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

what has been seen... can not be unseen

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Atomic_Noodles
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PostPosted: Tue Dec 18, 2012 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe make the doors opening part of the build up. And the Piston is the part of the Grinding Animation. The Rollers should probably be part of its active powered animation.

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