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Tiberian Sun 3 version 1.2
Moderators: Aydra, Ever_Valiant
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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Sat Jun 23, 2012 7:15 pm    Post subject:  Tiberian Sun 3 version 1.2
Subject description: version 1.2 notes
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Patch 1.2 notes:

The mod is now standalone, this will allow me to modify alot more without making it user friendly for installation. This will also prevent any inexpected errors to occur due to others who don’t have a complete fresh installation. (Comes with the wsock32 lan patch for LAN play and the cnc graphics patch)

Conquest Match Type:

Conquest maps have unique game objectives that once captured, give the player new units, superweapons, extra cash, or a tactical advantage. There will be special units and structures that will only be available on that current map incuding the EMP cannon, nod carryall, or mutant military forces. At the Moment TS3_Hurricane will be the only map that will use this feature but more will be developed in future updates.

Maps:

- TS3_Nightfall - 1vs1


- TS3_Hurricane - 1vs1 (Conquest)


Units:
- Termite drone

The termite drone is a deployable landmine that deals considerable damage to any unit that comes within close proximity, can also suicide bomb a target but deals only 60% regular damage.



- Nod Carryall
Serves the same purpose as the Orca Carryall but is only available on Conquest maps to help with capturing out of reach objectives.



Cameos:
New/updated cameos for the following:




Voxels:




Audio:

- Added unique selection sounds to each structure for GDI and NOD.

- Reduced volume of cash flow ticks

- New charging and fire sound for Obelisk

- New stealth/cloak audio



General:

- Now all resolutions are available in the ingame options

- Ion Storm lightning no longer causes forest fires

- All offensive units (not flametank,cyborg) have new upgraded weapons once becoming fully veteran. More damage, bigger explosions, new audio, burst fire, etc.

- Bots now build Oracles

- Bots will use Sabateurs, so watch out!

- Reduced hitpoints of orca bomber
- New voxel for H-MRLS

- Security tower now has a 5 space radius stealth sensor

- Mobile sensor array cost reduced to 750, Sensor radius reduced to 11 spaces

- Reduced mammoth tank AA rocket damage

- Mammoth MK.II hitpoints increased 20%, now can carry 5 infantry

- MCV now requires Service Depot

- Silo’s have been reimplemented to prevent a cash loss problem

- Obelisk is now heavy armor

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MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Dec 25, 2012 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

How did you enable all resolutions being displayed? I would like to add that tweaks to ra2 as well.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Dec 25, 2012 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Tue Dec 25, 2012 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

In SUN.ini within the game folder add "AllowHiResModes=true" under [Video]

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MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war

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