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new user interface
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Dec 27, 2012 10:40 pm    Post subject:  new user interface Reply with quote  Mark this post and the followings unread

finally some vocation! give me chance to do some thing for my mod at least to lets people to know ROS never die!

finally Consortium have their own sidebar.


i also try to improve Nod sidebar as well.

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zeusbigz
Cyborg Soldier


Joined: 10 Mar 2011
Location: thailand

PostPosted: Fri Dec 28, 2012 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Impressive, Holy_Master
your mod is still inspire for me, always Smile

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Fri Dec 28, 2012 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Dec 28, 2012 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keep it up! Smile

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Dec 28, 2012 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri Dec 28, 2012 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool stuff. I especially like the Consortium sidebar with it's clean high tech look.

Something that struck into my eyes now, might have been mentioned before though. Is it your render settings or what that cause buildings to have really short shadows? It's like some of them lack those all together and makes them look slightly odd. Not a huge issue, though.

Keep up good work.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Dec 29, 2012 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

buildings with a lot of curves generally tend to give the illusion of having a short shadow. It's an optical illusion.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Dec 29, 2012 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

That looks nice.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Dec 29, 2012 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

daTS wrote:
buildings with a lot of curves generally tend to give the illusion of having a short shadow. It's an optical illusion.


Well in this game engine unfortunately makes a lot of structures seem flat instead 3dish.

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