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Rev 416 -- This revision has a new feature called Fill Usel
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PostPosted: Wed Jan 23, 2013 5:53 pm    Post subject:  Rev 416 -- This revision has a new feature called Fill Usel Reply with quote  Mark this post and the followings unread

banshee -- 17 file(s) modified

This revision has a new feature called Fill Useless Internal Caves, at Tools -> Shape. I do not recommend its usage for RA2 or TS, unless you remove redundant voxels (4 neighbors) after doing it. But it's interesting to export models. It tries to fill caves of your model that wouldn't receive external light with black (#63) pixels. That reduces the amount of faces in the final mesh in most cases. Some of the models, like Yuri's MCV had a cut of 33% of faces with the 'Smooth Topologically Correct 3D Model' model quality. Kirov Airship and Nighthawk also had some advantages. Few models increased the amount of faces, a little bit (less than 1000).

Another interesting 'feature' is that most rendering, auto-normals operations and other tools that relies on VoxelMap.pas are running slightly faster now due to code optimizations.


+ /vxlseiii14x/ClassFillUselessGapsTool.pas
~ /vxlseiii14x/ClassIsoSurfaceFile.pas
~ /vxlseiii14x/ClassTopologyAnalyzer.pas
~ /vxlseiii14x/ClassTopologyFixer.pas
~ /vxlseiii14x/FormMain.dfm
~ /vxlseiii14x/FormMain.pas
~ /vxlseiii14x/Mesh.pas
~ /vxlseiii14x/VoxelMap.pas
~ /vxlseiii14x/VoxelMeshGenerator.pas
~ /vxlseiii14x/Voxel_AutoNormals.pas
~ /vxlseiii14x/Voxel_Tools.pas
~ /vxlseiii14x/vxlse_III.bdsproj
~ /vxlseiii14x/vxlse_III.bdsproj.local
~ /vxlseiii14x/vxlse_III.dpr
~ /vxlseiii14x/vxlse_III.exe
~ /vxlseiii14x/vxlse_III.res
~ /Welcome.txt

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