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Rev 418 -- In the last revision, I've messed up one detail
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PostPosted: Wed Jan 23, 2013 5:53 pm    Post subject:   Rev 418 -- In the last revision, I've messed up one detail Reply with quote

banshee -- 4 file(s) modified

In the last revision, I've messed up one detail at the ClassVertexTransformationUtils.pas. In the function that I've generated the transformation matrix for the texture atlas, I've done the opposite thing that I was supposed to do. It generated a rotation matrix to transform (0,0,1) into the normal. But I was supposed to do the opposite (transform the normal to (0,0,1)). Anyway, I've fixed this problem and the negative colors disappeared from the demo truck.


~ /vxlseiii14x/ClassVertexTransformationUtils.pas
~ /vxlseiii14x/vxlse_III.bdsproj
~ /vxlseiii14x/vxlse_III.exe
~ /vxlseiii14x/vxlse_III.res

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