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[RA2] Athena cannon
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mims123
Vehicle Driver


Joined: 06 Jan 2013

PostPosted: Sun Jan 27, 2013 7:48 am    Post subject:  [RA2] Athena cannon
Subject description: author:Dennis
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welcome to RA2diy:http://bbs.ra2diy.com/


author:Dennis


The code requires NP


Satellite cannon attack mode



001-2.gif
 Description:
护盾模式,有陆军或空军进入感应范围自动开启护盾
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001-2.gif



008.png
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008.png



002.gif
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002.gif



1.JPG
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1.JPG



Athena cannon.rar
 Description:

Download
 Filename:  Athena cannon.rar
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 Downloaded:  1054 Time(s)


Last edited by mims123 on Sun Jan 27, 2013 2:39 pm; edited 3 times in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Jan 27, 2013 11:32 am    Post subject: Re: [RA3] Athena cannon Reply with quote  Mark this post and the followings unread

mims123 wrote:

The code requires NPexp




Just needs cyclic gattling which is in Ares (primary)

secondary would require npatch external

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Last edited by Allied General on Sun Jan 27, 2013 11:39 am; edited 2 times in total

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jan 27, 2013 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Just needs cyclic gattling which is in Ares.


Which is also in NpatchExp anyways. Whichever suits you best.

Impressive voxel btw Smile

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mims123
Vehicle Driver


Joined: 06 Jan 2013

PostPosted: Sun Jan 27, 2013 1:34 pm    Post subject: Re: [RA3] Athena cannon Reply with quote  Mark this post and the followings unread

Allied General wrote:
mims123 wrote:

The code requires NPexp




Just needs cyclic gattling which is in Ares (primary)

secondary would require npatch external


Ares is not suitable for me to use

The function of NPexp is enough

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 27, 2013 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems like a nice conversion though.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jan 27, 2013 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cough*

CyclicGattling is already avaialable in Ares (Currently in Test Branches) i

Alternatively you could make it use PreImpact Anim (Although that means the Precursor's won't be able to follow the units)

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mims123
Vehicle Driver


Joined: 06 Jan 2013

PostPosted: Sun Jan 27, 2013 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, forgot to open the picture made up of shield.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jan 27, 2013 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow your voxel look really amazing i like it alot.  Surprised

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 28, 2013 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Thread should be renamed to [RA2], since it's a voxel for RA2.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 28, 2013 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Thread should be renamed to [RA2]

fixed

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Mon Jan 28, 2013 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

spotlight material, don't you think?

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jan 28, 2013 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks fantastic! Feel free to release the other RA3 units, too. #Tongue

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mims123
Vehicle Driver


Joined: 06 Jan 2013

PostPosted: Mon Jan 28, 2013 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
wow your voxel look really amazing i like it alot.  Surprised

This is not my material  Chinese red circles also have many good object
The author is Dennis
Smile

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jan 28, 2013 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

you should fix your broken english

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Jan 28, 2013 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should help them.

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interesting seeing your voxel work. They're still better than Aro's!

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NewbieisGood
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Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sun Jan 12, 2014 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

@mims123: If it need NPext, give me the link to download that...

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun Jan 12, 2014 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

NewbieisGood wrote:
@mims123: If it need NPext, give me the link to download that...
NPext. Also do you really need to keep posting in threads that are years old, it makes it seem like theres new public voxels or shps but theres not.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jan 12, 2014 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

You can do it with Ares now since it needs Cyclic Gattling specifically.

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Sun Jan 12, 2014 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe I can try it...

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Tue Jan 14, 2014 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

@Atomic_Noodles: It doesn't work..When I deploy it to ATHENAE, it doesn't move an attack....

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jan 14, 2014 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

What the ztype are you trying to do theres nothing in there that states you need Deploy Logic. Its just bare bones Gatling Logic with the addition of GattlingCycle to make sure the unit restarts its attack from stage 1.

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NewbieisGood
Soldier


Joined: 04 Jan 2014
Location: Indonesia

PostPosted: Tue Jan 14, 2014 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
What the ztype are you trying to do theres nothing in there that states you need Deploy Logic. Its just bare bones Gatling Logic with the addition of GattlingCycle to make sure the unit restarts its attack from stage 1.
I'm Sorry...Now I'm know what do you mean...Very Happy

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