Posted: Fri Feb 01, 2013 9:13 pm Post subject:
[YR] C&C Mashup - which is based on C&C Rewire
Subject description: RA2-YR & TS-FS total conversion with 40 skirmish/multiplayer game modes
Hi,
'Command & Conquer: Mashup' version 2.0 is released today.
This is a total conversion for Yuri's Revenge. Converted the Global Defense Initiative and Brotherhood of Nod sides and some multiplayer maps from Tiberian Sun & Firestorm. Upgraded the Allied, Soviet and Yuri sides. 2 new countries available: Soviet Ukraine & Yuri Toxin Force.
This mod doesn't have story, it's an only-multiplayer mod with 40 game modes.
Special thanks to the 'Command and Conquer: Rewire' Mod.
Information about Installation, Mod Features and Credits available in the readme file.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Feb 02, 2013 5:45 am Post subject:
Say, did you have permission to take out the shipyards from C&C Reloaded? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Feb 02, 2013 12:32 pm Post subject:
Hm, indeed. Sorry, but the older pics resembled them.
Otherwise:
Soviet AI clutters up Allied MCVs
wrong tankparachute (what, NPatch used that tag, lool) _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Feb 02, 2013 2:42 pm Post subject:
hmmm... NPSE or NPExt? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I'm not personally a fan of mash-up mods, but this one looks pretty well made.
I made that and I already have GDI sidebar and Nod sidebar. But this is NPatch mod yet so I couldn't use these separately. _________________ QUICK_EDIT
I love this mod. It's certainly had a lot of changes from the version I used to have (1.5). I'm gonna try this one out again. Fortunately I've always used the same version of NPatch as you (NPSE #0020)
For the Doomsday mode, is NPatch required to make a mode like that?
EDIT: Ok nobody go and say NPatch sucks, but I just installed it, and I just wanna see if I can still uninstall it if I want but it'll say "The current gamemd.exe cannot be deleted." _________________ Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029 QUICK_EDIT
I love this mod. It's certainly had a lot of changes from the version I used to have (1.5). I'm gonna try this one out again. Fortunately I've always used the same version of NPatch as you (NPSE #0020)
For the Doomsday mode, is NPatch required to make a mode like that?
EDIT: Ok nobody go and say NPatch sucks, but I just installed it, and I just wanna see if I can still uninstall it if I want but it'll say "The current gamemd.exe cannot be deleted."
Yes, Doomsday was complicated to make because only Soviet AI use Nuclear Missile and Iron Curtain, only Allied AI use Chronosphere. So AI make 2 'original' SW + 2 other SW. _________________ QUICK_EDIT
I like your concept of Doomsday mode, but I think it might have been implemented better.
Your Doomsday Mode suffers from some issues in my opinion though:
Ai have to actually build all the SW's.
This makes Certain smaller maps not function as well do to ai base space, further it makes the ai spread out "over time" the SW's making it less scary.
Further the ai can only build 1 at a time, further that many timers on screen could easily be regulated to a single timer.
Unless you modified the SW's themselves I think Doomsday is just a bit overkill for a name as well. The chance of the AI getting to use them all and effectively is questionable.
Then again my own mod has a very similar mode, "Judgement Day" so I might just be a little bit biased, everyone likes a unique game feel so your mode is perfectly fine as it is.
Anyways I personally think a lot of your modes could be enhanced rather then just be straight ini edits. If your curious on that check out what MLEP can do for improving your modes.
Anyways I thought I'd post my thoughts, and the amount of modes you made is incredible, "my mod only adds about 10 new ones", so that much ini editing i can understand you worked hard on, and is most likely enjoyed by the people who play your mod. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
your mod looks interesting, but is very similar to C & C coalition war.
And why not use the new palettes Tiberian Sun rewire?
is true that the maps are not suitable for the development of AI. in my mod also use the resources of "Tiberian Sun rewire", but only the terrain.
and have plans to use "ARES" in the future? _________________ los ufos no existen...
PROYECT MOD RA2YR: GLOBAL CRISIS
>>MODDB >>FACEBOOK QUICK_EDIT
@EricAnimeFreak:
Yes, if you play on a small map there are some problems with this game mode. I think that 4 SW are enough for AI because AI build peculiarly.
@lococho:
This is a total conversion I think that the mod don't similar like others.
I just didn't want to complicate the modding with different palettes so I use the original RA2 palette.
If I'll convert some more TS maps I'll release the final NPatch version. _________________ QUICK_EDIT
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