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FS City of Bastion [2]
Moderators: Global Moderators, Tiberian Sun Moderators
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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Dec 13, 2012 12:05 am    Post subject:  FS City of Bastion [2]
Subject description: Requires Firestorm - 4th Map
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Map Creator: Zero18
Map Size: 125 x 75
Player Size: 2
Requires Firestorm: Yes
Can play Online Multiplayer: No
Can play Online Multiplayer (TS): Yes

City of Bastion was once a town where civilians lives. Until Tiberium meteors came and blew up half of the town, spawning tiberium and some of civilians became visceroids. Civilians transformed the town into a defensive city, to protect themselves at all the cost from infected areas. Across the massive body of lake, there are more surviving civilians who wanders around near the train stations. They are usually protected by infantries and tanks.

There are capturable buildings in the north of the city, which is known as "City of Bastion" for it tough defense. There are plenty of tiberium fields, also it have train that functions fine. Smile

Multiple ways to get to your enemies, alot of suprise ways. Trucks that are loaded will drop crates if you destroy them.

Please rate this Smile I really want to get this spotlight.



City of Bastion Map.png
 Description:
The map of City of Bastion
 Filesize:  13.93 KB
 Viewed:  8507 Time(s)

City of Bastion Map.png



CityofBastionPreview1.png
 Description:
Zomg... TRAIN!!! :D
 Filesize:  384.38 KB
 Viewed:  8507 Time(s)

CityofBastionPreview1.png



CityofBastionPreview2.png
 Description:
City of Bastion main base. It is heavily protected, an airforce will do the dirty job for you.
 Filesize:  378.76 KB
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CityofBastionPreview2.png



cityofbastionts.mpr
 Description:
Download City of Bastion Map in Tiberian Sun Version

Download
 Filename:  cityofbastionts.mpr
 Filesize:  256.38 KB
 Downloaded:  409 Time(s)


cityofbastion.mpr
 Description:
Download City of Bastion Map

Download
 Filename:  cityofbastion.mpr
 Filesize:  257.26 KB
 Downloaded:  184 Time(s)


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Last edited by Zero18 on Fri Dec 28, 2012 5:44 am; edited 3 times in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Dec 13, 2012 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Each map you make I seee good improvements! keep it up buddy

I always say it's good to avoid too many capturable base-type buildings on a map personally

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Dec 13, 2012 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, and yeah, but it makes the map more interesting in my opinion. Very Happy

Anymore comments anyone?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Dec 13, 2012 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

@2nd screenshot

Why do trains do that weird overlapping thing!?
Does this always happen I can't remember?

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Dec 13, 2012 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhhh, is it suppose to? Surprised

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Dec 13, 2012 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Uhhh, is it suppose to? Surprised


I meant the overlapping of the voxels (not an issue with ur map btw more a general TS thing)

The map looks not bad, you should do a mega preview for it so we can see the whole thing and which you can also use as a better ingame preview map Smile

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Dec 13, 2012 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
Zero18 wrote:
Uhhh, is it suppose to? Surprised


I meant the overlapping of the voxels (not an issue with ur map btw more a general TS thing)

The map looks not bad, you should do a mega preview for it so we can see the whole thing and which you can also use as a better ingame preview map Smile


Like zoom out? I'm not quite sure how to zoom out for mega preview.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Dec 13, 2012 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is no zoom out.
Take a screenshot, move the view to the side, take another screenshot, move the view to the side, take another screenshot....
Then combine all screenshots together to one big picture.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Thu Dec 13, 2012 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats the max resolution again that you can set besides the given 800x600? Might do that first before doing this. Wow the effort, TI got once again more epic for me knowing that.

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^Rampastein
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Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Thu Dec 13, 2012 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
whats the max resolution again that you can set besides the given 800x600?

The maximum resolution which your screen supports.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Dec 13, 2012 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

^Rampastein wrote:
OrangeNero wrote:
whats the max resolution again that you can set besides the given 800x600?

The maximum resolution which your screen supports.

This
add the
AllowHiResModes=yes in the SUN.ini and you can whack up ur ingame res to as high as your monitor will support

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Dec 28, 2012 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated: Added City of Bastion that can be played on Tiberian Sun version.

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superdjidane
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Joined: 17 Nov 2011

PostPosted: Mon Feb 18, 2013 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

It isn't the same map you used for your campaign ?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Feb 18, 2013 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope.

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