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[FS] GDI Campaign: Operation Exodus
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Jan 26, 2013 7:29 am    Post subject:  [FS] GDI Campaign: Operation Exodus
Subject description: Mission 1
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GDI High Commander: I've picked up a distress signal that there are high Nod presence on the mainland of Exodus. The Nod Forces are invading the City of Bastion to bring the city down which will potentially cause a threat to our defensive action.

You have been selected to go on the mission. You must destroy Nod Base and capture the Civilian Array Base in order for that to send transmit the data to our intel center, hopefully revealing the zone of the City of Bastion.

Good Luck, Commander.


Nod Force alarming the base after detecting GDI Hover MLRS scouting the Mainland of Exodus.


Well, if you want to know more, then play this mission! Very Happy I don't want to spoil the fun. Consider this my first single mission map.  Rolling Eyes



GDI Campaign - Operation Exodus.zip
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Jan 26, 2013 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice!

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Jan 26, 2013 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks!

Anyone comment? 2nd mission is WIP.

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Mrghost33
Vehicle Driver


Joined: 21 Jul 2012

PostPosted: Sun Jan 27, 2013 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had a chance to play it yesterday, I enjoyed the map. The lay out was really good, the story too. It wasn't so hard that I had a difficult time beating it but there still was a bit of a challenge. I look forward to the next map.

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Mon Feb 18, 2013 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very great map with good balanced challenge. The continuing Nod attack ware are possible for a middle player to deal with.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Feb 19, 2013 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought it was pretty good map. Good eye candy, though there are a few ways I think it could be improved:

For the intro, it would be good to have the camera follow the MLRS, then have the MCV dropped in via dropship, as opposed to wandering into the battlefield by its lonesome.
the AI never attacked, besides the enemy reinforcements.
I think the radio tower should have been in the middle of the Nod base.
The final thingamajig was awesome. I think that it should be a little longer, and then a trigger to Lock battlefield control.

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