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Devil's Pact v.2
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Sat Sep 25, 2004 6:04 pm    Post subject:  Devil's Pact v.2 Reply with quote  Mark this post and the followings unread

okay, ztype the beta and how it was before. I recently finally figured out where the hell my .tga's were. So it's gonna all chance. So the timeline for the releash is higher, but it will of way higher quality. My shp's have gone forward and I finally know how to make nice voxels. They look damn fine. (screenshot coming soon, for real) So my buildings I have thrown away. There is a new version coming of them. Imagine them like the concept art and video's, with remaps and extremely detailed. Colours just like they are real. The Tiberian now also serves for power for the scrin. And there will be nicer buildings. Also the maps will be more real. For now for sure a map of Amsterdam, New York, Manchester, Berlin and Rio from Brazil are gonna be in, fully detailed in that way. A Korean map might be inserted as well, but not sure about that. Also the infantry will be more real thanks to the colour replacements of SHP Builder 3. And the textures with the tanks is a suprise, but they look hot as hell. Screenshot of what I mean is coming maybe tomorrow evening.

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Current project is Yuri Revenge Devil's Pact;
A TC with Nod, GDI and the Scrin, with a lot of feutures.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Sep 25, 2004 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Rio from Brazil


- Hmmm... now I'm really curious to see these screenshots Wink.

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