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Red Alert: Origins - A must see!
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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sigi
Civilian


Joined: 29 Nov 2012

PostPosted: Wed Mar 13, 2013 10:42 am    Post subject:  Red Alert: Origins - A must see! Reply with quote  Mark this post and the followings unread


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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Mar 13, 2013 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've seen this before. It does indeed look interesting and it's quite well done, but I dislike how especially the tanks look like little toys...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Mar 13, 2013 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah my issue is just that the engine doesn't seem to support very nice tank movement. Everything else looks beautiful so I'll definitely play it.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Wed Mar 13, 2013 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doesn't look impressive by far.

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sigi
Civilian


Joined: 29 Nov 2012

PostPosted: Wed Mar 13, 2013 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes its true that the tank movement doesn't look very good at the moment an the tanks itselfs look indeed like little toys... also the game-speed is very fast and need still to be fixed i think that is also a additional reason why the movements of the tanks don't look so aesthetic as they would do by normal speed  but thats just an alpha version and i think they make these inconsistencies more and more better so that the endgame looks like it should be if the engine can also handle this good enough...at least i hope so..
for the first look i like it really much!

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Mar 13, 2013 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Epic. I like it. Also tank movement seems fine... That's how sc2 engine units form a clusterfuck.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Mar 14, 2013 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

The Mod seems sorta dead though, I remember someone posting this when it was still active back in '11.

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sigi
Civilian


Joined: 29 Nov 2012

PostPosted: Thu Mar 14, 2013 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
The Mod seems sorta dead though, I remember someone posting this when it was still active back in '11.

yes - the project is really dead, unfortunately!

i have read it here before:

http://redalertorigins.userboard.net/t5-inactivity

...johhh....

..and there is nothing we can do..   :/

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Devastator
Civilian


Joined: 16 Nov 2007

PostPosted: Sat Mar 16, 2013 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread


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sigi
Civilian


Joined: 29 Nov 2012

PostPosted: Sat Mar 16, 2013 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread


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