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AI project
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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Mar 23, 2013 8:17 pm    Post subject:  AI project Reply with quote  Mark this post and the followings unread

Greetings!

I recently decided to start an AI mod for red alert 3,ok?

So I open my skirmish AI folder in RA3 mod sdk and I saw ALOT of AI xmls regarding their coding and such.

But as I began exploring these files and right now im familiar with them ,I ran across of a few unclear things.

So I have A BUNCH of questions:

1.If I want to make or edit a build order, I would have to edit either soviet,allied , or japan opening moves.xml?

2.Regarding micromangment, how do I set witch units does a certain AI prefers?

3. For example if want to make an AI build more shogun battleships witch file do I need to edit?

4.How do modify the AI's special ability use?

5.In the AI personalities xml, in the unit preferences section, what do the offensive and deffensive modifiers do?
i.e:"JapanNavyScout" OffensiveModifier="2.0" DefensiveModifier="2.0"/>

Thats it for now, and please give any details possible.

Thank you so much!

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