The YICBM is Small, and more suitable for TS or as a support vehicle
The YICBM2 is Big,
You might want to use bounds to reduce the size of the big one so it fits with the rest.
Some codes provided.
In my non-ra3 mod, there will be faction-specific versions of this.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Mar 28, 2013 11:03 pm Post subject:
Wow, it even looks decent and fitting.
I'm impressed, you can contribute useful things as well.
Maybe you should add in a nondeployed variant as well (removing the additional legs from the voxel) and then use SimpleDeployer logic for this one. Would sound plausible. And without a deployanim, SimpleDeployer keeps the facing. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Eh its extremely similar to modern Soviet/Russian designs for ICBM platforms, of course it looks fitting. I want to see it next to the V3 launcher. _________________ Victory! QUICK_EDIT
My only complain is that it isn't a proper ICBM launcher (they are usually kept inside a tube which is raised to 90 degrees when firing). But its not like it was like that in TS.
Great voxel. _________________ The future belongs to The Forgotten!
1- Those things are called "stabilizers", I had removed them in a previous version but I liked them more when on. Perhaps I will later release the ones without them, but for now you can erase them yourselves if you want.
2- There was no such voxel in RA2MD, it is based on a voxel from Tiberian Sun campaign, as I had described. But it wasn't separated (No missile/WO), had a weird color scheme, no remap, no game functionality etc. and it was small and not very detailed, as the small released version, but size and detail are okay for TS or a really small scud
3- Well, there is a Topol-M voxel on Yuri Argentina not very dissimilar from this one, for the soviets. But it works the same way launching the entire missile and not keepinga container tube, I think this looks more spectacular in RA2 xD
As for raising it before launching, you can configure that and other parameters if you make it a V3-like missile.
V3RocketPauseFrames=25 ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=150 ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0 ;; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.75 ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=0.03 ;0.05 ; Pitch maneuverability of rocket in air. Adjust by trial and error.
V3RocketRaiseRate=1
V3RocketLazyCurve=no ;yes
V3RocketType=V3ROCKET
Etc. etc. _________________
there are some voxels from TS that is still in the RA2 mix files. i'll check it again later
Tick Tank
Dropship
Mammoth Mk 2
Artillery
Amphibious APC
Harpy
Mammoth Tank
ICBM Launcher
Hover MLRS
Attack Buggy
There also seem to be some Voxelized Versions of the RA1 Vehicles as well (It even has full remap and Smaller Scale) _________________ ~ Excelsior ~ QUICK_EDIT
^^and the RA1 voxels are also in the TS MIX files. This is of course known for over 10 years lol. They fit with TS as far as size, though if doubled in size in VSE, their size would probably fit in RA2.
- 1tnk (light tank)
- 2tnk (medium tank)
- 3tnk (heavy tank)
- 4tnk (mammoth tank which is used ingame)
- heli (longbow)
- hind (hind)
- mrj (mobile radar jammer)
There's a couple others as well as two TD voxels (MLRS and possibly the Artillery) _________________ Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029 QUICK_EDIT
HIND is replaced with the beta hind in RA2, the MLRS, Humvee and the artillery are also in there, but the humvee has a fucked up file, the artillery doesn't work right, either. _________________ Victory! QUICK_EDIT
The ICBM on ra.mix is rather different from the big version,and even the small different colors and remap, and it's not separated etc... but well. _________________
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum