same pic in huge rez http://www.games-net.de/tagebuchbilder/pan/panorama2.jpg _________________ Free Tibed!
EA for worst company of the decade! Last edited by OrangeNero on Mon Apr 15, 2013 1:37 pm; edited 2 times in total QUICK_EDIT
i've been watching this for years now as it's in development....quite like 8 years now...but i agree...i'd love to play it. _________________ Hydraw Art on Facebook QUICK_EDIT
@OrangeNero: wasn't there a bigger picture? Please remove it and link to it. It totally breaks PPM as you have to scroll several screens to the side to reply or edit posts.
It uses same 60x30 tile size for terrain as RA2. But looks million times better than the cartoonish WW/EA thing.
Really nice terrain and detailed art.
Is the engine open source? It would be great base for any new C&C project. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Its gonna be freeware, not sure if it is easily moddable.
This looks awesome. The graphics looks awesome, it has a killer soundtrack, but the gameplay looks pretty slow and the anims are a bit clunky. Overall a nice throwback to the 90's _________________ The future belongs to The Forgotten!
just read there
"engine will not be open source"
"it will be released with an editor" <- wasn't said for what exactly.
Not that good news, but maybe when they see the big C&C modding community and their need for a good customizable engine, they allow certain projects to develop the engine further. _________________ SHP Artist of Twisted Insurrection: Nod buildings
just read there
"engine will not be open source"
"it will be released with an editor" <- wasn't said for what exactly.
Not that good news, but maybe when they see the big C&C modding community and their need for a good customizable engine, they allow certain projects to develop the engine further.
of course, thats why they spent 12 years of this game in it's development and had serious trouble to implement multiplayer and just now put in a "split screen" variant, i'm suuuuuure they take a look at our cnc modding community and develop it mod friendly, i really am. _________________ Hydraw Art on Facebook QUICK_EDIT
They may allow modding it but giving away source code to whole engine is whole another thing publicly especially if you spent developing it from scratch like they did.
Besides, they are german, I'm sure LKO has chance to try influence exception case QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Thu Apr 18, 2013 3:50 pm Post subject:
Lin Kuei Ominae wrote:
Not that good news, but maybe when they see the big C&C modding community
Sorry, but I don't think it's that big anymore...
Lin Kuei Ominae wrote:
and their need for a good customizable engine, they allow certain projects to develop the engine further.
In my opinion OpenRA is heading in the right direction. I'm aware it's not there yet, since some features like support for high quality audio or isometric perspective are missing, but considering they already have preliminary voxel support, I believe it is only a matter of time until they add features required for TS/RA2 implementations, and better mods in general. You should see the changelog of the next release, it's massive. QUICK_EDIT
Well, if OpenRA gets to that point, it would great too.
Does OpenRA use the same file formats as C&C (SHP,TMP,AUD,MIX,INI,VXL,HVA etc)? _________________ SHP Artist of Twisted Insurrection: Nod buildings
Well, if OpenRA gets to that point, it would great too.
Does OpenRA use the same file formats as C&C (SHP,TMP,AUD,MIX,INI,VXL,HVA etc)?
OpenRA uses unmodified WW assets with a few necessary modded assets, the UI uses png's but afaik it can use shp's as well,
the maps however are in its own format, it also supports VQA's.
It does use yaml but instead of ini's but they look very similar to ini's and can be edited with Notepad++(to keep original formatting).
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Apr 19, 2013 10:18 am Post subject:
Excuse me, but they look like crap without the normals. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Still, the lack of the odd tearing and pixelation which seems to occur frequently in TS/RA2 voxels it's looking quite fine. With proper normals, I would completely expect them to look better in OpenRA than in TS/RA2. I already prefer the Kirov as shown in Sleipnir's latest screenshot. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Fri Apr 19, 2013 12:38 pm Post subject:
Graion Dilach wrote:
Excuse me, but they look like crap without the normals.
That's because to my knowledge the OpenRA implementation uses proper shading instead of WW's crappy, limited, palette-tied normals approach.
Any properly textured voxel (like the Kirov) looks better than in RA2. It's just voxels that rely almost entirely on normals shading that look crappy.
And it's not like the code is final and can't be tweaked.
ApolloTD wrote:
Thus they are like sprites (just less nice) and benefit of voxels is diminished without the lighting normals shifting.
If you look closely at the Kirov's tail fins and at the flak truck you'll notice there actually is some shading. It's just very subtle (a bit too subtle, maybe), but mostly the voxels just look poor for the reasons I mentioned above. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Apr 19, 2013 1:30 pm Post subject:
WW's Kirov looks crappy by default. It's a mess. Arikado's is so much better.
Those tail fins are on the voxel.
I didn't said to limit OpenRA to the pallette-based approach, in fact, I'd so much see a dynamic rendering of the normals, but normals are needed, otherwise it'll look plain, no matter how you call it. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sat Apr 20, 2013 10:38 am Post subject:
Orac wrote:
I sure am glad that openRA is a work in progress. That way we can look forward to new stuff, same as Die Verbotene Welt!
...see how I tied that back into the original topic?
Yeah, the voxel discussion side-tracked the topic.
My original point was that the OpenRA engine is currently making progress at a pace that allows for some optimism, and unlike DVW's engine it is publicly available, free and open source by design. QUICK_EDIT
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