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 Forum index » Featured Projects » Tiberian Odyssey » G.D.I. » Structures
Construction Yard
Moderators: Tiberian Odyssey Active Staff
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jul 16, 2008 8:06 am    Post subject:  Construction Yard
Subject description: Produces Buildings
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GDI Construction Yard



Structure Stats
Strength: Heavy
Power: 0
Requires: N/A


Description:
The GDI Construction Yard holds the materials and information required to produce GDI buildings. Without this key building no other structures can be built.
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Last edited by Morpher on Mon Sep 05, 2011 6:45 pm; edited 4 times in total

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jul 16, 2008 11:29 am    Post subject: Reply with quote

My favorite! Very Happy
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Wed Jul 16, 2008 1:04 pm    Post subject: Reply with quote

very simple very nice
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Aug 01, 2008 8:56 am    Post subject: Reply with quote

Remove the "Image is currently not available" part.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Fri Aug 01, 2008 9:08 am    Post subject: Reply with quote

Remove the 'Not' part


MY FAVORITE!!! MERRY ME!!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 01, 2008 9:17 am    Post subject: Reply with quote

So you hacked the exe to allow seperate con yards?

areaSZ wrote:
Remove the 'Not' part


MY FAVORITE!!! MERRY ME!!


Merry Christmas?

It's "marry" #Tongue
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Aug 01, 2008 9:21 am    Post subject: Reply with quote

areaSZ wrote:
Remove the 'Not' part


MY FAVORITE!!! MERRY ME!!


YES! Very Happy
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Gangster is a Project Perfect Wuj (c)Aro

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 01, 2008 10:17 am    Post subject: Reply with quote

let me be the first one who congratulates to your betrothal. Very Happy
When do we have to come to the...

Last edited by Lin Kuei Ominae on Fri Aug 01, 2008 10:22 am; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Aug 01, 2008 10:21 am    Post subject: Reply with quote

To whoever who created this structure: YOU'RE GOD!
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Fri Aug 01, 2008 10:23 am    Post subject: Reply with quote

Gangster made it, I believe. Smile

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Aug 01, 2008 10:24 am    Post subject: Reply with quote

In that case I'm satan, really... terribly... truly... bad.

But that Cy is great, if that's the kinda stuff TO' been hiding it's worth the risk of a ban to go undercover and try to get accdess to the staff forums Laughing
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Yes, work on MV continues. It is not forgotten.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Aug 01, 2008 11:01 am    Post subject: Reply with quote

I can see Titans guarding the undercover bunker... #Tongue
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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sat Aug 09, 2008 8:14 am    Post subject: Reply with quote

I have some question?

Separate consyard work in TS? AFAIK it work only if you use logic that remove all start unit and another problem is AI known only GACNST is consyard if you create another consyard for AI. It won't build any thing from that.
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Tiberian Sun : True Power - Reality Power Of 5 Factions...

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Aug 09, 2008 9:31 am    Post subject: Reply with quote

That doesn't matter if you got a skilled hacker on your team #Tongue
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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Sat Aug 09, 2008 12:10 pm    Post subject: Reply with quote

Mmh - I forgot how thisll be handled

What I can say for sure, though, is that they WILL be used. At least at the SP-missions theyll be seen.

In Skirmish though weve discussed alot. As I said, its been quite some time since and I forgot how we decided to handle the two conyards, but there are some ways. It may work, eg, to make a similar conyard for both sides, that looks like a beacon or something - that beacon would act as the Conyard and would provide as its very first build-option an upgrade for itself. That upgrade would make it look like the actual Conyard. That way both sides could have theyr unique conyard. Downside though is, I dont know if there is any way to make those "upgrades" NOT just pop up. But I dont think so.

Also the conyard wont be buildable if that method wouldbe used. Nod though could get some kind of an "outpost"-vehicle, that unfolds in some kind of Railwaystation for underground-trains delivering the build-materials from the original Conyard...

GDI could have the same, but since GDI is all for strength and NOD for mobility it would fit more for NOD alone to expand their bases...
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Aug 09, 2008 12:51 pm    Post subject: Reply with quote

Banshee's MCV method or an exe hack will most likely be used.
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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Wed May 01, 2013 4:00 am    Post subject: Reply with quote

Kawaii~

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