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Allied Mech
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Jun 26, 2013 7:39 pm    Post subject:  Allied Mech Reply with quote  Mark this post and the followings unread

This thing took forever to animate! Enjoy!


*the mech in the above pic is old but the walking animation is the same





Example art entry below:

Code:
[BMECH]   ; Battle Mech
Voxel=yes
Remapable=yes
Cameo=GTNKICON
AltCameo=GTNKUICO
PrimaryFireFLH=150,60,100
SecondaryFireFLH=-50,60,200
UseBuffer=yes
DisableShadowCache=yes ;this tag is important to have
ShadowIndex=0



bmech2.rar
 Description:

Download
 Filename:  bmech2.rar
 Filesize:  14.17 KB
 Downloaded:  518 Time(s)


Last edited by ConMan on Mon Jul 29, 2013 9:26 pm; edited 3 times in total

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Jun 26, 2013 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread


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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jun 26, 2013 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

ConMan, you're truly awesome at voxeling !!! Maybe this can be used as Allied Titan, but better than GDI Titan, coz it has 2 missile launchers !!! Thanks !!!

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Jun 27, 2013 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

@Zero Yeah, I saw your topic Smile The basic idea seems to be making a walk cycle using a thigh, calf, and a foot. I mainly used this video when making the movement though:

http://www.youtube.com/watch?v=mQ7T4snL-eg

@Death Hehe, ty for your words Smile Enjoy using it

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jun 27, 2013 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

The legs are very thin for such a bulky torso.

Something on the torso header or the hva position is wrong as it doesn't show any shadow. (torso could be on ground height, why the shadow is "inside" the torso)
Or it's just a wrong ShadowIndex in art.ini.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Jun 27, 2013 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Not bad. I prefer to have it body moving up and down to simulate the realistic of mechbot movement.

http://www.youtube.com/watch?v=udEAEARD-Fo


Did you use my mech bot tutorial?


Can the mech body bob around when there is a turret to it?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Jun 27, 2013 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:

Can the mech body bob around when there is a turret to it?


No, you will have to do it manually in mechtur.vxl instead of doing it in mech.vxl. Because both are different (As in frames) files and do not have the same frame.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Thu Jun 27, 2013 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Animating the turret in the hva will make it jump when the unit fires, not when it walks, and i think he wanted it to move when it walks (which is impossible, btw). #Tongue

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Thu Jun 27, 2013 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still a good srart.

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KORHAL
GDI Hacker


Joined: 16 Apr 2008
Location: Germany

PostPosted: Fri Jun 28, 2013 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I must write in to the RULES.INI and ART.INI ?

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Fri Jun 28, 2013 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like a Madcat from Mechwarrior... I like it... Very Happy

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Jun 29, 2013 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

@LKO Yes it is a bit thin, but I think it's bearable in game Smile

EDIT: As for the shadow problem, I'm not sure if it's possible to have shadows be drawn on the turret of the mech, since that is the largest piece of it. If not, I guess theres nothing that can be done about the shadow problem :/

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Mon Jul 29, 2013 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Heres a follow up improvement of the mech!

Changes:
-No longer has a turret so the shadow displays correctly
-Middle torso now exists
-Thighs and legs made fatter
-Touch ups to the main body
-Walking animation still the same

Example art entry below:

Code:
[BMECH]   ; Battle Mech
Voxel=yes
Remapable=yes
Cameo=GTNKICON
AltCameo=GTNKUICO
PrimaryFireFLH=150,60,100
SecondaryFireFLH=-50,60,200
UseBuffer=yes
DisableShadowCache=yes ;this tag is important to have
ShadowIndex=0







bmech2.rar
 Description:
improved

Download
 Filename:  bmech2.rar
 Filesize:  14.17 KB
 Downloaded:  199 Time(s)


Last edited by ConMan on Mon Jul 29, 2013 9:24 pm; edited 2 times in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Jul 29, 2013 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me of Future Cop LAPD in a good way, nice work as always!

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Aug 02, 2013 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Has the previous version been taken out? I would like to have it with turret so it can rotate independently to fire AA

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Aug 02, 2013 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Has the previous version been taken out? I would like to have it with turret so it can rotate independently to fire AA
id just cut the top off and make it into a turret

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Aug 02, 2013 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah but I'd also have to erase the top from the legs section by section... it's kinda work (?)

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Aug 03, 2013 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

The main body is a section of its own seperate from the legs, so it should be easy to seperate the body to make a turret Smile Though I dunno how to get the shadows working well if you do that.

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