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Pitbull IFV
Moderators: freedom fighter
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Aug 06, 2013 2:59 am    Post subject:  Pitbull IFV
Subject description: "'Ello, mate. How are ya?"
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Type: Infantry fighting vehicle
Armament: Lance Missile System (Standard variant)
Armour Class: Light
Speed: Fast
Cost: $500
Purpose: Infantry tansport, Multipurpose
Requires: Armour Facility
Strong against: Varies
Weak against: Varies

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Additional Info
- gains Armour bonus on veteran
- gains Speed bonus on veteran
- gains Firepower bonus on elite
- gains ROF bonus on elite
- gains Self-repair on elite
- each variant gains additional upgrades respectively (AP rounds, Laser guidance, etc)

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While most of the Allied military used well-armoured 6x6 Fox IFVs, the Australian Army went for a more rugged approach: the Pitbull. At first glance, it looks like a stylish up-armoured SUV. In fact, it is a stylish up-armoured SUV. This is a militarised version of the Pitbull Outback, the most desirable SUV here in the Land Down Under. Compared to the other IFVs used by everyone else, the Pitbull is clearly less armoured but is undeniably much more agile. Its also surprisingly sturdy enough to hold the transformer turret on it's back. All this for just a fraction of the Fox IFV. Its faster, cheaper to produce, and still benefits from the transformer turret, which comes with the Lance Missile System by default and changes into other variants depending on the infantry that resides in it. This led to other Allied countries phasing out the old Fox and adopting the Pitbull. The Fox is still in use in some countries and most of them are being used for security purposes instead.

credit: MigEater

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Tue Aug 06, 2013 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

TBH, when i first looked at it, i thought it looks a bit big and sturdy for a light vehicle. #Tongue
But maybe it looks fine ingame with tanks adjacent to it...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 06, 2013 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

You can make the middle piece of the wheels use the alternating colors too.

Also if your using Apollo's VPL you can use #0 to fill in those wheel areas then seperate the wheels as seperate sections to make the wheels animated.

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