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Dune Dynasty - an enhanced Dune II port for Windows & Linux
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MrFlibble
Cyborg Firebomber


Joined: 28 Feb 2005
Location: 3,000,000 years away from Earth

PostPosted: Sat Sep 29, 2012 2:55 pm    Post subject:  Dune Dynasty - an enhanced Dune II port for Windows & Linux Reply with quote  Mark this post and the followings unread

Today a guy dropped by at FED2k Forums and announced a port of Dune II: The Building of A Dynasty called Dune Dynasty. This is an enhanced Windows & Linux port of OpenDUNE, which in turn is a very faithful recreation of the Dune II engine based on reverse-engineering of the original game.

Dune Dynasty offers to play in high resolution modes, adds multiple-unit selection, production queues and rally points, and also improves the AI and sound emulation. At the same time, the port stays as close to the original as possible.



NOTE: You need the original files from Dune II v1.07 to play.

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I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand.
FED2k Forums - Westwood Studios' Dune games and more

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Aug 21, 2013 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, not much love for Dune on the PPM board. This is an amazing upgrade.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Wed Aug 21, 2013 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I very much prefer the look of Dune 2000 to Dune 2. It's funny how tiled the graphics look here and how they wouldn't maintain a consistent perspective for the graphics.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Aug 21, 2013 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because Dune 2000 is persistent with it's perspective? Look at the back cliffs. #Tongue  Though I do too much prefer D2k.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Wed Aug 21, 2013 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually I just looked and Dune 2000 does seem to have something wonky happening with the cliffs.

So after reading some of how this Dune 2 version was made, it seems the Roland sound code would still be intact? And would it only work on real Roland hardware or would software emulation of it work also?

From what I understand the machine code was automatically decompiled to assembly code, and now the programmers are slowly manually replacing all that assembly code with C code?

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Aug 26, 2013 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
From what I understand the machine code was automatically decompiled to assembly code, and now the programmers are slowly manually replacing all that assembly code with C code?

Actually, all that is already done. That's OpenDune.

Someone else took the result of that, and added new features like high-res, multiple unit selection, build queueing, context sensitive commands, ini modding capabilities etc to it. THAT is Dune Dynasty.

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