Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 9:41 pm
All times are UTC + 0
Overlay, structures, terrain objects not appearing in game
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sat Aug 31, 2013 10:19 am    Post subject:  Overlay, structures, terrain objects not appearing in game Reply with quote  Mark this post and the followings unread

I have an unusual problem where the non-terrain information added by final sun doesn't seem to make into the game. In final sun I have a fleshed out map with trees, structures and bridges. In game everything is bare.

Could this have something to do with the fact that I used the copy whole map feature from a previous version for troubleshooting an error. (Caused by some trees.. god knows how)

Back to top
View user's profile Send private message
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat Aug 31, 2013 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would have a possible explanation for the structures, but I don't see why overlay and terrain objects wouldn't appear in-game.

Are you able to upload the map (or send via PM)? Perhaps I can see what's going wrong in the map file.

In the meantime, could you check whether you haven't modified some of the INI's which could cause this problem?

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sat Aug 31, 2013 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems to be happening with every new map I make.


I uploaded a test map.
Also ran the map on a clean install, there was the same problem.
Also reinstall Final Sun, still no dice.
Also looked through the text files, everything seems to be ok there as far as I can tell.

The test map had trees previously, however they caused a crash upon loading the map. This is really unusual.



new test.mpr
 Description:

Download
 Filename:  new test.mpr
 Filesize:  44.86 KB
 Downloaded:  48 Time(s)


Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Aug 31, 2013 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

my guess, you have an old corrupt install of TS which you don't use anymore, but whose registry entries are used by FinalSun. Thus FinalSun takes those corrupt files, instead of the ones from the working fresh installed TS.

Regarding your map, i don't see any TerrainTypes section. So FinalSun hasn't saved any to the map. Confused

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sun Sep 01, 2013 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

It seems the starting locations are being ignored as well. Shouldn't that crash the game instead of putting the player in some random spot?
It seems the game isn't reading any of the data below [Isomappack5]

@Lin Kuei what is the terraintypes section used for? I looked through an older map of mine for comparison and did not find this section

What someone be able to play my map and let me know if the structures and overlay come up?



Untitled.png
 Description:
Random starting location
 Filesize:  184.61 KB
 Viewed:  2609 Time(s)

Untitled.png



Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Sep 01, 2013 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

In MP, you can set on a 2 player map 2 humans and 2 AIs. The AIs are then placed on random locations on the map. This is a known bug, but it doesn't crash the game (except the total amount of players, humans+AIs, is higher than 8. The game simply ignores any AIs in online games when calculating the amount of players).
Though i only know this from MP and not from skirmish, so yours is new.

Normally all trees and other TerrainTypes are saved in maps in a [Terrain] section. Your map however doesn't has such section, thus no trees. No clue why your FinalSun isn't saving this.



I tested your map and had the same issues as you. No structures, no overlays, random start locations.
The problem is, your map has an incomplete [Basic] section with many keys missing. (There are several other sections missing too, like [VehicleTypes], which are usually saved even if they are empty)
Attached is your map saved and changed with my FinalSun, so it works now. (i had to copy the Basic section from another map so it is complete)

Do you converted a single player map into a MP map? I don't know any other reason why the Basic section was missing so many keys in your map.



new testlko.mpr
 Description:

Download
 Filename:  new testlko.mpr
 Filesize:  51.44 KB
 Downloaded:  45 Time(s)


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sun Sep 01, 2013 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems my final sun was not adding required [Basic], tags just as you said.
I transferred the [Basic] information from your test map and added to my original 6-player and it is now working perfectly.

Quote:
Normally all trees and other TerrainTypes are saved in maps in a [Terrain] section. Your map however doesn't has such section, thus no trees. No clue why your FinalSun isn't saving this.

I'm sorry I should have been more clear, I deleted the [Terrain] section myself because specific trees were causing the map (and the previous map) to crash on load. The [Terrain] section was missing because the map wouldn't load with it added.


Quote:
Do you converted a single player map into a MP map? I don't know any other reason why the Basic section was missing so many keys in your map.

No, that was just a test map that I scratched together to test the error and see if it was consistent with my previous bugged map.

Thanks for your help Lin Kuei, highly appreciated as always  Smile

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2017s ][ Queries: 14 (0.0124s) ][ Debug on ]