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[YR] Down Under (2)
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Aug 26, 2011 5:36 pm    Post subject:  [YR] Down Under (2) Reply with quote  Mark this post and the followings unread

This is my first public map please comment and if someone can tell me how to make the radar image look better.

EDIT: hows this lighting and i replased the Nuke with a Tech Secret Lab
Yet Another Edit: Deleted trees on the pavement

2 years later edit: As i plan to use this map i made 2 years ago in my mod, I have made some small tweaks, and better positioned the ore around the edges of the map, so that you can collect it all. I have also uploaded a better preview image. I may continue editing this map, so any suggestions to improve the map further would be appreciated

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Down Under Map.png



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Last edited by dodgevipergts on Fri Sep 13, 2013 6:10 pm; edited 8 times in total

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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Sat Aug 27, 2011 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

You should probably change the lighting a bit. Even a slight alteration can give your map a much nicer feel and atmosphere, also, some bits look a bit flat, so I would make a bit bumpy, but not too much.
Other than that, looks pretty good.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Aug 27, 2011 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah definitely needs better lighting.

dem crevices maps, me like Smile

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sat Aug 27, 2011 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Lighting needs a serious tone down because snow is always WAY TOO DAMN BRIGHT. Could also use a better structure in the center like an airport rather than nuke silo. A silo isn't really worth quite as much honestly.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat Aug 27, 2011 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I spy trees on pavement.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 27, 2011 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Guys, learn to take screenshots from the game, not the editor.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Aug 27, 2011 8:10 am    Post subject: Reply with quote  Mark this post and the followings unread

trees on pavement could be where a tree grew through to surface

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat Aug 27, 2011 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

ok i'll have a look at the lighting and maybe give you some ingame pics to

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 27, 2011 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is it called Down Under?

Nikademis Von Hisson wrote:
trees on pavement could be where a tree grew through to surface
Then he should have really used one of the damaged pavement details to show that. ATM it just looks weird.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat Aug 27, 2011 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

i don't really know i couldn't think of a good name for it

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Aug 27, 2011 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

All I know is that it has nothing to do with Clones Down Under, or Down Under, and it's definitely not Australia.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Aug 27, 2011 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The name doesn't need to be related everytime, at least most RA2 maps aren't.

Well, IMO the way the buildings are looks too ugly, try to place them differently, soo they have like cool layout. (yeah i can't explain how to do that); same with bunkers next to the silo, do an special touch, like it's being supposed to be an secret or really defended, like cliffs and all...

Please, remove that tree from the pavement. #Tongue

IDK, but, the ores in the corners aren't too much strange?

And well, nice first map, it's looking really good, good job. Very Happy

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sun Aug 28, 2011 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Shadow Hunter wrote:
The name doesn't need to be related everytime, at least most RA2 maps aren't.

They're mostly bad puns or inappropriate metaphors. Razz

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Sep 13, 2013 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated

2 year bump, but seeing as this is my thread and map, it should be ok

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 13, 2013 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

posting something constructive like an update or bugfix is never a bump. Wink

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Tue Sep 17, 2013 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Suggestion: Make it look like NIGHT TIME Very Happy

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