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Ore Purifier
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Sep 23, 2013 12:02 am    Post subject:  Ore Purifier
Subject description: Source files for the Ore purifier
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More of the same.

The Max (9) & 3DS files include a build up, pristine, Damaged, a very basic 'really damaged' animation and finally a destruction animation (these files do not contain texture files, you must download the separate _Art .zip file).

The basic complied Textures, include textures for both the standard Ore purifier and a 'Tiberium' version.


For those who do not like messing around with source files, get the C&C3-ready version.


Credit me for any public usage!



Purifier_MaxShader.jpg
 Description:
This is an old photo, it is actually more advanced than this.
 Filesize:  254.68 KB
 Viewed:  6153 Time(s)

Purifier_MaxShader.jpg



OrePurifier_Max.zip
 Description:
Models in .Max format (3D Max 9)

Download
 Filename:  OrePurifier_Max.zip
 Filesize:  922.83 KB
 Downloaded:  87 Time(s)


OrePurifier_3DS.zip
 Description:
Models in .3DS format

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 Filename:  OrePurifier_3DS.zip
 Filesize:  477.51 KB
 Downloaded:  103 Time(s)


OrePurifier_Art.zip
 Description:
Textures in .TGA

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 Filename:  OrePurifier_Art.zip
 Filesize:  4.02 MB
 Downloaded:  121 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Sep 23, 2013 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Compared to your other work, this looks a tad low detailed. But it's a very accurate job anyway and i guess the original RA2 model already hasn't a lot of details to work with.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Sep 23, 2013 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Compared to your other work, this looks a tad low detailed. But it's a very accurate job anyway and i guess the original RA2 model already hasn't a lot of details to work with.


It is indeed low detailed. At the time the reason that I choose to model and texture this building was because there is not much to it, it is a 'RA2'ism', has opposed to something that has some semblance to reality.

In terms of how it looked in C&C3, I thought it turned out rather well, for how little effort got put into making it.

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