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How to make a long bridge that can repairable?
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utudh
Medic


Joined: 03 Jul 2013

PostPosted: Tue Oct 22, 2013 1:11 pm    Post subject:  How to make a long bridge that can repairable? Reply with quote  Mark this post and the followings unread

Hi team,

I understand how to make a short bridge and when I created a long bridge, how do I ensure once it destroyed, engineer can fix it? (bridge hut is placed in next to the bridge)

Thanks,
utudh

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Oct 22, 2013 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK the only way is to make a bridge as long as the viewport, and attach it to a land piece, then make another bridge shortly after, and so on. You would need a Repair Hut next to each one of course.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Oct 22, 2013 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Oct 22, 2013 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting...some time ago I  tried to get this to work and it failed. Wound up having 3  or more engineers from the AI surrounding a bridge hut doing nothing.


My attempts were longer than the post, never bothered to check the map diss section for later use

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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utudh
Medic


Joined: 03 Jul 2013

PostPosted: Sat Oct 26, 2013 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread



Hi RP,
Is there any site that i can download AI trigger list? Especially, if they already made AI auto repair task?
There is few ready for use in FA2 but not enough.

Thanks,

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