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VeteranCap
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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sat Dec 28, 2013 2:40 pm    Post subject:  VeteranCap
Subject description: Expanding this tag
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Hi guys. Everyone knows about VeteranCap, but it's been kinda useless. So, I propose this:
VeteranCap=integer ;Defines how may veteran levels there are, starting from 0
Veteran.LevelX=xxxxx.shp ;Defines the image to use when a units gets X level.

So, we could make it like this:
VeteranCap=5 ;Makes units promote 5 times
Veteran.Level1=vet1.shp
Veteran.Level2=vet2.shp
Veteran.Level3=vet3.shp
Veteran.Level4=vet4.shp
Veteran.Level5=vet5.shp

EDIT

Also, there should be something like
Abilities.RankX=integer ;Replaces VeteranAbilities and  Elite Abilities. So, Abilities.Rank0 is VeteranAbilities

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sat Dec 28, 2013 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I won't change VeteranCap, sorry.

This post was liked by user Graion Dilach.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Dec 28, 2013 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, adding more is pointless

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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