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New terrain work
Moderators: Fallout Wars Moderators, IVI
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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Tue Apr 29, 2008 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh and I'm not sure if you've modified those Vault City structures since those pics, but they look far too clean since I've played(don't have my copies anymore Sad)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 29, 2008 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

IVI wrote:

@ Aro,

No, I haven't had the pleasure of playing that game yet #Tongue. Is it any good?


It is a brilliant game. I asked because a lot of the things I've seen in this forum are very similar to things I've seen in armored core, and I like it all. The large beached carrier thing is a great idea, though very pixelated. If you ever played Amored Core 2 Another Age, you'd see why I asked as some of the ideas here are in the game. I Like the way this is going. Very promising.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri May 02, 2008 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Aro,

it's a console game, right? I don't have any console game station so I never had the pleasure of playing it. Will check it out if I'll have the chance though Smile

@ Bako,

they're very pristine looking, yes? I made them that way because I want to make VCAR (Vault City Autonomous Republic) a utopian looking society. Smile

Ok, so I tried to improve the Midway carrier. Here's a new pic. this is a test only, so I will improve on it some more. comments welcome Smile



Midway.JPG
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Midway.JPG



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 02, 2008 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking much better, keep it up XD

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 02, 2008 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Armored Core 2 and Another age: It's for PS2
Carrier is looking better, yet still pixelated... Better non-the-less.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri May 02, 2008 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking good! Blocking is coming out very nicely.

Will any fighter jets. or other aircraft be included ? #Tongue

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 02, 2008 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah yes, do add in debris of fighter jets/helis/other stuffs like bon- bare hulls, perhaps some Armoured Box Launchers and of course...the antennas #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 02, 2008 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was thinking ruined jets too, maybe the exposed airframe of half a raptor buried in the sand?

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Fri May 02, 2008 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, much better. That carrier is looking very good now Smile.

Yeah I figured you're going for that utopian feel with them as they looked so clean. And so it should look pristine, after all, anyone would rather live in a utopia than a dump any day XD.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun May 04, 2008 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
I was thinking ruined jets too, maybe the exposed airframe of half a raptor buried in the sand?


well, there's a tomcat buried in the sand. will that do? Smile

here's how it is now.... I'm currently converting it now to tiles



IVICARRIER.PNG
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IVICARRIER.PNG



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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sun May 04, 2008 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm liking the way this is going....
Fallout FTW! lol

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 04, 2008 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is...wow. You're a genius! I totally luv it!

I suggest blurring the pixelated parts to somewhat like the end of the carrier's flightdeck... #Tongue

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sun May 04, 2008 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

There we go Smile, there's that elevation it needed. Oh and where abouts is this game taking place? Cause maybe a 'Reno - the Biggest Little City' sign could be in order.

Oh and did you see my suggestion in the TO Billboards - public input thread? I said: Enjoy Nuka Cola, warm and flat.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun May 04, 2008 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice. oh my. Tomcat..how kawaii! xD

and yea smoothing will come, if any one of you know how much work goes into doing proper pixel art. much kudos goes to IVI for this.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon May 05, 2008 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I recommend lessening all those sand creases with the superstructure, it's...err...strange in some way, desu. #Tongue

And yea, could we have some bullet holes on the Tomcat? Then a small-sized hole near the superstructure's front #Tongue

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon May 05, 2008 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Driving onto it a lot tends to drag many trails of sand and dirt.

Oh and are you gonna make some of those Brohmin, IVI?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu May 22, 2008 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm planning to animate:

Brahmin, deathclaws, centaurs, Gehenna, geckos, molerats, scorpions (this animal, I don't have any idea how I'll animate yet), and some other grotesque creatures of my own design Wink

but these will come after the infantry is done.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Thu May 22, 2008 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fire geckos, and those dastardly aliens please Smile

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lococho
Medic


Joined: 08 Nov 2012
Location: tinta,cusco,peru

PostPosted: Thu Feb 07, 2013 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

GOOD IDEA!!!!!!! Shocked
I'll work on something very similar to my mod

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Feb 07, 2013 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

watch the post date! This is almost 5 years old.

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lococho
Medic


Joined: 08 Nov 2012
Location: tinta,cusco,peru

PostPosted: Thu Feb 07, 2013 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes...
This MOD is beautiful ...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Feb 07, 2013 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

lococho wrote:
yes...
This MOD is beautiful ...

And pretty much dead as the mod creator hasn't been heard from in the past couple of years. Next time, as LKO said, watch the latest post date Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Feb 07, 2013 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mod is very dead indeed. Though it's assets weren't wasted.

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lococho
Medic


Joined: 08 Nov 2012
Location: tinta,cusco,peru

PostPosted: Thu Feb 07, 2013 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

if I set the Lasted, but just because I think writing a good mod ...
Crying or Very sad  Crying or Very sad  Crying or Very sad
This MOD had interesting ideas ... I hope to recreate in "GLOBAL CRISIS", but not eh had no time to make them......... Cool

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 13, 2013 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

@Aro from 5 years ago, AC2 - AC3 were very good indeed!

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Wed Feb 13, 2013 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Is IVI's legacy saved? He made lots of stuff that he afaik never released. Considering the age and the quality to this date. Man, the LAV alone made me drool. Dug through all his posts searching for what I could find.

Gifted man was truly gifted.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Feb 13, 2013 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
@Aro from 5 years ago, AC2 - AC3 were very good indeed!


Ah, good man! Very Happy I didn't think very highly of AC3 though, AC2 and AC2:AA were by far my favourites.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 13, 2013 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I played AC 2 but not the expansions, though I played it a hell of a lot then went to AC 3, to me it was just more of the same. I have AC 4 though I've never really gotten into it, there are some nice ideas in AC that would translate well into TS the more I think about it #Tongue .

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Feb 13, 2013 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed. TI's interior is inspired by some of the facility missions from AC and it works. Very Happy

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Sep 12, 2013 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where is IVI? Sad

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Sep 27, 2013 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

this work is free asset?

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Sat Jan 11, 2014 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's not active anymore sad to say...

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