[IONDOWN] ; and down pointing
Trailer=IONBEAM
AnimPalette=yes
[NUKEBALL] ;called for by code, this will be first anim (RING2) in sequence
Image=RING2
Rate=500
Crater=yes
ForceBigCraters=yes
Report=NukeIntro
Flat=true
Translucent=yes
Translucency=50
For me this is great; my mod would be severely imbalanced if there was no lightning storm, and the nuke doesn't make sense anymore. _________________ Dawn of the Tiberium Age staff member QUICK_EDIT
@Darkstorm, I can try to put something together using the GenericWarhead. I too am using ares, this weapon here works with both Vanilla and Ares.
@Furry, I thought about it, but my conclusion was the same as Chronoseth's, I can live more without the NukeSpecial than the LightningStorm. I could probably even recreate the NukeSpecial using the GenericWarhead. I'll figure something out. QUICK_EDIT
Well, this is about the best I could acquire using GenericWarhead. Without GenericWarhead being able to accept a WeaponType= there can be no building fire anims, but heck, half the time you dont see the building firing the SuperWeapon anyway.
Aw yea, thats right. Well then thats cool. No building anims is a good thing then.
Well after doing somemore research and thanks to Ares I found a way to sync the anims to play together, This looks much better than the 1 sec delay in previous gif dont ya think? I think it actually looks better than the TS version of it, but thats just me.
So what do you think DarkStorm? this good enough for GenericWarheadSpecial?
I'm working on it M7, I'm working on it. Just have to finish up redoing the TS IonCannon Ring anim, to include with this. New tut will be up by tonight. QUICK_EDIT
This topic was dead 3 1/2 years, but knowing Cranium like I do he was using Ares before he took a leave of absence. So just to be safe, use Ares. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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