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[YR] (2-3)A citymap without name...
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Death Saint
Vehicle Driver


Joined: 16 Feb 2013
Location: Colony of DPRK on the Mars

PostPosted: Thu Jan 23, 2014 2:04 pm    Post subject:  [YR] (2-3)A citymap without name...
Subject description: need TX
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some people said it's a "Ghost City" Surprised



...City.jpg
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...City.jpg



...City.yrm
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Last edited by Death Saint on Thu Jan 23, 2014 2:12 pm; edited 1 time in total

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Jan 23, 2014 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

how big is it and how many players??

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Death Saint
Vehicle Driver


Joined: 16 Feb 2013
Location: Colony of DPRK on the Mars

PostPosted: Thu Jan 23, 2014 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
how big is it and how many players??

width:80 height:100 players:2-3

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jan 23, 2014 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The harbor area is rather empty... You should mention that this map requires the TX too.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jan 23, 2014 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it looks unfinished/rushed... The starting locations are in strange places too.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Jan 23, 2014 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah they are way too the edge. Makes me claustrophobic. It also doesn't give the enemy the chance to sneak up from behind. The lighting seems to be off

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Mon Jan 27, 2014 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

The map looks good from the images, but as aro and nikademis mentioned the players positions are too close to eah other, you could space them out and /or make it an duel map (2 players).

Also, why there's gems in a helipad? =P

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Jan 27, 2014 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig said the water is too empty, I would put some land over there with some bridges

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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