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The ROTD Map im working on..opinions.
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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Nov 08, 2004 11:39 pm    Post subject:  The ROTD Map im working on..opinions. Reply with quote  Mark this post and the followings unread

this is mainly for the XWIS-Players. im making a map for RoTD mayhem this weekend. it will be perfect for Infantry-Only warfare. i want your opinions..

1:This map will have DINOSAURS,big,scary dinosaurs.
2:How should the map be? a lush,tropical paradise,untouched by man,tanktread,or artillery shell for millions of years? or based on a Land of the lost?(ex:Human establishments scattered around in ruins.)
3:Visceroids. should i prevent infantry from transmorfigurating? or keep them to add to the fun?
4:How abundant should Tiberium be?
5:Lighting settings. Daytime? or a dark,and eerie night-time setting..?

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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Nov 08, 2004 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

3. Yeap. you should prevent infantry from transmorfigurating. Because AI dosnt aim on Visceroids.
5. Afternoon

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Tue Nov 09, 2004 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Reap. the civvie buildings are invisible in game! the temperate/desert ones are atleast,i popped them in the map,and..there invisible.

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D
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Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Tue Nov 09, 2004 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

2. someting that seems as if its never been seen by mankind :/
3. yes stop it
4. if its for infantry only, not alot of tib will b needed
5. erie night :p

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Nov 10, 2004 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Carno... it's not good to make something just to... make something. You need to have a real good idea in your mind and have an objective and focus on it.

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Clarkson
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PostPosted: Wed Nov 10, 2004 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I have an objective,belive it or not(i made a voxel once for the hell of it. it looked like a lime-green mine car.)ROTD has no MP maps(accept the FS ones,and well...there kinda boring,considering none of the new natural features are fully utilized in the MP maps. its going to be semi based on Carnivores(the lame hunting game where you'd hunt down dinos,commonly found nestled in bargin bins.),including a set of pyramids based on a level in the game.(little tribute,though lame.) meh. maybe bansh's right...

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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Wed Nov 10, 2004 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, tell me eatmycar, how do you make maps for rotd when rotd uses dawn.exe?!

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Nov 10, 2004 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

you rename the INI and MIX files to work as normal TS mod files.

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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Thu Nov 11, 2004 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, thanks Smile
Hey nyerguds, you remember me? Wink A long way back i used to visit pcnc forums eh.

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Nyerguds
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PostPosted: Thu Nov 11, 2004 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, yes I do Smile

I made a list of all files to rename somewhere on the forum...

Ah, here it is.

DWN.INI to SUN.INI
AJ.INI to AI.INI
...though I don't think these 2 influence mapping

ARR.INI to ART.INI
RULEZ.INI to RULES.INI
ROTDXP??.MIX to EXPAND??.MIX

ROTD2.MIX to PATCH.MIX
though I don't think there is such a file... it's just that the real patch.mix shouldn't be used, just like expand01.mix shouldn't be used either (seeing as there is no rotdxp01.mix).

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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Nov 11, 2004 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:

though I don't think there is such a file... it's just that the real patch.mix shouldn't be used, just like expand01.mix shouldn't be used either (seeing as there is no rotdxp01.mix).

you got it Wink

eventually future versions might use those filenames, though.

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Clarkson
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PostPosted: Thu Nov 11, 2004 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

j4m3sb0nd wrote:
lol, tell me eatmycar, how do you make maps for rotd when rotd uses dawn.exe?!
Hey james,get on AIM sometime this day. Razz i have an interal error problem and 2 days till friday.(ROTD Mayhem begins friday,right?

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Clarkson
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PostPosted: Sat Nov 13, 2004 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Good news. the map is ALMOST DONE! l just have 2 things im waiting for.
1:Ver 2.3 should fix the dinosaurs from IEing,and make the buildings,and trees work right.(the TD ones,that is)
2:The trees are needed. the new TD ones. once reap fixes them. expect an adventure..65 million years..in the making...

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Clarkson
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PostPosted: Sat Nov 13, 2004 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Razz



Sshot1.JPG
 Description:
Jurassic Park lives...ph33r it.
 Filesize:  105.25 KB
 Viewed:  6987 Time(s)

Sshot1.JPG



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subXaero
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Joined: 27 Sep 2004

PostPosted: Sat Nov 13, 2004 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
Razz

diiiinoooooossssss ;D

give'em hell boy!
nice one

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 13, 2004 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

am I blind or... I can see no dino in that screenie! O.o

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Clarkson
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PostPosted: Sat Nov 13, 2004 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Sub,should i add visceroids to the map? and yes. there where civvies in that town...all that where found,where...well...skeletons.

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Clarkson
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PostPosted: Sat Nov 13, 2004 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Cause they IE in game,and reap's fixing them in time for tomorrow,i hope...

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subXaero
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Joined: 27 Sep 2004

PostPosted: Sat Nov 13, 2004 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
Sub,should i add visceroids to the map? and yes. there where civvies in that town...all that where found,where...well...skeletons.

well...i forgot, why there were dinos in cnc1, and though it plays in tiberian wasteland, they should be part of it Smile

just like put them in important tib-fields or inna cage or take over a town

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Nyerguds
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PostPosted: Sat Nov 13, 2004 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

In a large fence next to a biolab, and programmed to break out from the moment anyone comes near Very Happy

btw, Dinos can chew up walls.

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Clarkson
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PostPosted: Sat Nov 13, 2004 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

...Wall,its whats for dinner. i can use a hospital to SUBSTITUTE for a bio lab::twitch::

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Nyerguds
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PostPosted: Sat Nov 13, 2004 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you make mod maps in TS like in RA? Where you just put some rules.ini stuff in the map to change the image/behaviour of a unit/building?

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Clarkson
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PostPosted: Sat Nov 13, 2004 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. have to convert the map to txt format,then convert it back i think...

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Nyerguds
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PostPosted: Sat Nov 13, 2004 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

eh... a map IS just a text file <_<
Just open it in a text editor.

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Clarkson
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PostPosted: Mon Nov 15, 2004 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Reaperrr! please! add some more nicer trees for the TS Temperate!(the RoTD desert) all the trees are decaying and rotting!! can you re-enable the pine trees and stuff that where there? make all the trees in the temperate theater into more greener trees. it just..dosent feel like a lost-world with decaying trees.

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Nyerguds
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PostPosted: Mon Nov 15, 2004 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

You could add some RA2 trees...

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Reaperrr
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Joined: 26 Apr 2003
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PostPosted: Mon Nov 15, 2004 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
it just..dosent feel like a lost-world with decaying trees.

it does not? Wink

I'll see what I can do.

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Nyerguds
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PostPosted: Mon Nov 15, 2004 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, TS completely feels like a lost world. Just not that kind #Tongue

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