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 Forum index » Modding Central » Generals Editing Forum
Can I animate W3D models with max2012?
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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jan 27, 2014 4:33 am    Post subject:  Can I animate W3D models with max2012? Reply with quote

I can import the model but.......when I add a skin modifier and attached the bones, it cannot be animated anyway.


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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Jan 27, 2014 10:19 am    Post subject: Reply with quote

http://www.traptcg.com
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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 27, 2014 10:44 am    Post subject: Reply with quote

And the coveted "Least useful post ever" award goes to....


Nikademis Von Hisson!

And my goodness, he looks pleased.  Doesn't he, Julian?  Wow, what an honour for this newcomer to be recognised for his efforts.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jan 27, 2014 11:31 am    Post subject: Reply with quote

I don't quite get the idea of that site
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4StarGeneral
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Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Mon Jan 27, 2014 2:24 pm    Post subject: Reply with quote

Anyway.....

I have no experience with W3D's, but this one seems to be acting like a Reference and not an Imported model, whereas references can't be skinned, boned, etc.
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wrong forum. this is not minecraft.


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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Jan 27, 2014 4:03 pm    Post subject: Reply with quote

maybe theres something that doesnt work with 2012? try importing it with max 9.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 27, 2014 6:07 pm    Post subject: Reply with quote

The only W3D importer I know of for 3dsMax is the one supplies with the Battle for Middle Earth SDK. At the time, it was made for 3dsMax 7. Afaik it should also work on 9, but I'm not sure of anything newer Confused
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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jan 28, 2014 11:33 am    Post subject: Reply with quote

I've used the W3D importer with 3dsMax 9 & 10...
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