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New EVA problems.
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jan 15, 2014 1:55 pm    Post subject:  New EVA problems. Reply with quote  Mark this post and the followings unread

I converted the RA1 EVA & added it to a new side with EVA.Tag= without any problems...

I also added the new storage system along with the [EVA_SilosNeeded] section, but it's not playing anything when I run out of space.

I also added RA1's "Air/Naval unit lost" EVA announcements using the EVA.Lost= tag, which isn't working either I just get the standard "Unit lost".

Is anyone else experiencing any problems?

Code:
[DialogList]
708=EVA_SilosNeeded
709=EVA_AirUnitLost
710=EVA_NavalUnitLost

[EVA_SilosNeeded]
RA1= silond1

[EVA_AirUnitLost]
RA1= aunitl1

[EVA_NavalUnitLost]
RA1= navylst1

[UnitCode]
EVA.Lost=EVA_AirUnitLost

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jan 15, 2014 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Never knew there was an EVA.Lost tag. O.o

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Thu Jan 16, 2014 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you try to set RA1 to some known as working files like from [EVA_LowPower]? Or by setting EVA.Lost=EVA_LowPower? If that works for the standard EVAs, the audio files might be in the wrong format.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jan 16, 2014 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA.Lost=EVA_LowPower gives me the normal "unit lost".

All the RA1 files are in the same format & only the new Ares EVA events wont work so it's not that.

I also tested EVA.Lost=EVA_LowPower with Allied, Russian & Yuri EVAs without any luck.

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Sun Jan 26, 2014 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe try setting your RA1 entries to include the other EVATypes (Allied, Russian, Yuri) and have them have: either a dummy entry, in the case of SilosNeeded; or the generic Unit Lost in place of the Air/Naval Unit Lost message.

Code:

[EVA_SilosNeeded]
Allied= dummy
Russian= dummy
Yuri= dummy
RA1= silond1

[EVA_AirUnitLost]
Allied= ceva064
Russian= csof064
Yuri= cyur064
RA1= aunitl1

[EVA_NavalUnitLost]
Allied= ceva064
Russian= csof064
Yuri= cyur064
RA1= navylst1


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jan 27, 2014 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Thx but I've already tried that with out any luck.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Feb 08, 2014 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've got the EVA announcements working but the "silos needed" isn't working as I'd imagined/remembered in TS.

It is only triggering when a specific amount of storage is used up, which is often unrelated to the amount of free space you have left. The amount of storage a refinery/silo has effects when the EVA will be triggered too. I can't figure out if it's based on a percentage or a fixed amount of space left/used up.

Using one refinery with Storage= set to 50 or lower will never trigger the EVA, at 60 the EVA is triggered when it's roughly 50% full, 75 it triggers when the refinery is 75% full & 100 about 90-95%.

With two refineries & Storage=50 the EVA is triggered when the second one reaches about 50% full. With 60 the EVA is triggered just as the second refinery is full. At 75 you'll need a third refinery before the EVA is triggered & it will do so the first time the third refinery is used! With 100 Storage the EVA wont be triggered again until the third refinery is full.

I should also point out that I also left the game running for some time with all my storage full & the EVA never triggered a reminder, it would only say silos needed when it reached the amounts I mentioned above.

IMO the EVA should say "silos needed" when you have used up 90% of your overall storage space & repeat every time more money in deposited.

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Last edited by Mig Eater on Sun Feb 09, 2014 9:25 am; edited 2 times in total

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sun Feb 09, 2014 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

The warning is triggered if fewer than 30 bails can be stored. The EVA message repeat delay is controlled by SpeakDelay (in minutes, not in in-game time).

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Feb 09, 2014 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, that clears up most of it...

50 + 50 < 30 = 100% + 40%
60 < 30 = 50%
75 < 30 = 60%
100 < 30 = 70%

Still the problem that if you have a refinery with 50 or less storage you'll need several of them before it's triggered. For best results you need over 100 too, or the EVA triggers when you still have plenty of free space.

In D-day harvesters can only carry 1-2 bails & each bail gives 500-1000 credits. So if the storage is set to 100 one refinery can hold up to 100,000 credits, which is so much it kinda makes a storage system pointless.

Well I planned to completely redo my economy, at least I now know I have to factor this into it #Tongue

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