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OpenRA Covered by TotalBiscuit
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Feb 04, 2014 8:10 am    Post subject:  OpenRA Covered by TotalBiscuit Reply with quote  Mark this post and the followings unread




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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Feb 04, 2014 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm astonished and excited at how good OpenRA is. I wish there was zoom that could be controlled by mouse-wheel though.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 04, 2014 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

what i expect the most for OpenRA still about their game speed, better path finding and delay command. other than that is acceptable for me. for some reason i feel like Dune2k mod run smoother and more enjoy to play than RA and TD mod.

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Tue Feb 04, 2014 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread


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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Feb 04, 2014 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a great bit, I'm glad he covered it and gave it such a high rating. This will do wonders to the popularity and support of the project.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Feb 04, 2014 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes. Great news.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Feb 10, 2014 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Also the feedback he provided shows where the engine, and the games can be improved the most. If taken onboard.

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