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GLA Supply center
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Feb 23, 2014 1:40 am    Post subject:  GLA Supply center
Subject description: Image heavy!
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Structural Series: 1 of 3.

This is a half finished attempt at the GLA concept supply center. I actually modeled and unwrapped this a long time ago (a couple of years), but never got around to doing the texture.

The minaret is slightly over the top (although there are real minarets that are even more over the top!) and could do with a less copper effect. Also because of C&C3 nonsense I will have to add more yellow to the metal areas to counter the blue that C&C3 is adding! (it's not on the texture, this is all a combination of stage lighting and the environment texture).

Outside of that, without the BIB areas so the model blends in with the terrain textures and the building looks like it actually gets used, it is difficult to judge this model and texture.

I have no intention of ever completing this model and texture.



gallery_3_57_85506.jpg
 Description:
Westwood concept!
 Filesize:  208.85 KB
 Viewed:  2151 Time(s)

gallery_3_57_85506.jpg



GLADepot_Max_02.jpg
 Description:
Max render, an idea of how the metal should look before C&C3 destroys it!
 Filesize:  431.95 KB
 Viewed:  2151 Time(s)

GLADepot_Max_02.jpg



GLA_Supply_Main.jpg
 Description:
This stage lighting is too blue!
 Filesize:  649.79 KB
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GLA_Supply_Main.jpg



GLA_Supply_RTS.jpg
 Description:
Default height
 Filesize:  641.35 KB
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GLA_Supply_RTS.jpg



GLA_Supply.gif
 Description:
4 Stage GIF
 Filesize:  1.14 MB
 Viewed:  2151 Time(s)

GLA_Supply.gif



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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Sun Feb 23, 2014 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that looks really nice, well done!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Feb 23, 2014 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

looks nice

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Feb 23, 2014 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn

you could make both great RA2 and Generals conversion

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Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sun Feb 23, 2014 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Althought it's misssing it's mud corridor from the concept art,it looks nice!!!

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I love playing old good Westwood games,especially Command & Conquer games.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Feb 24, 2014 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Feb 24, 2014 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

perfect as usually Smile

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Feb 24, 2014 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

always looking for new ways to make textures, did you follow a specific tutorial is was it trial and error?

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Feb 24, 2014 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
always looking for new ways to make textures, did you follow a specific tutorial is was it trial and error?


I did not 'follow a tutorial, however I also am interested in new ideas. There was some interesting stuff in this tutorial and some stuff that I did not agree with: http://en.9jcg.com/comm_pages/blog_content-art-200.htm

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Thu Feb 27, 2014 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice texture work.

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