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 Forum index » Modding Central » Media Hut » Voxels
Comanche X [TS]
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Nov 17, 2004 10:03 pm    Post subject:  Comanche X [TS] Reply with quote

here we have the unit i call the comanche x
everyone knows of the comanche attack helicopter this version has had jet turbines added for extra speed and manouverability and some other differences. good for a nod unit no moving rotors or anything knock yourselves out


apache2.vxl
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 Filename:  apache2.vxl
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 18, 2004 2:16 pm    Post subject: Reply with quote

IMO it will be better with no rotors at all...


apache2_001.jpg
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apache2_001.jpg



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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Nov 18, 2004 3:19 pm    Post subject: Reply with quote

theres gotta be a way to make rotors work otherwise both these sweet voxels loose 50% of their sweetness Confused
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 18, 2004 3:27 pm    Post subject: Reply with quote

The only way is to sacrifice the Hover MLRS, make this chopper hover, change hover height to something really high, make rotors as a turret and make the turret spin.
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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Nov 18, 2004 3:29 pm    Post subject: Reply with quote

.....amazing.....

truley resourceful
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Nov 18, 2004 4:42 pm    Post subject: Reply with quote

note that tank shells will magically be able to hit it, etc, etc
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 18, 2004 7:19 pm    Post subject: Reply with quote

And also you will have to sacrifice wood or concrete armor (the most rare armore types in rules.ini) and make every warheads hit it or not - as you like...
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 20, 2004 5:43 pm    Post subject: Reply with quote

well in future do you people want rotors or not?
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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Nov 22, 2004 10:04 am    Post subject: Reply with quote

i would like to see more TS helis with working rotors but all the bugs seem a high price to pay for eye candy
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Nov 22, 2004 5:45 pm    Post subject: Reply with quote

so in futre what do i do?
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Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Mon Nov 22, 2004 5:57 pm    Post subject: Reply with quote

I prefer choppers without rotors in ts just because they doesn't work as in ra2.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Nov 22, 2004 7:52 pm    Post subject: Reply with quote

Keep roters. the WW apache looked..umm..Gay without roters.
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Nov 22, 2004 9:51 pm    Post subject: Reply with quote

indeed i quite agree but please less with the gay as an insult
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 23, 2004 4:17 am    Post subject: Reply with quote

He means it looks happy when it is without rotors Laughing. That's probably a praise Laughing Laughing Laughing
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Nov 23, 2004 4:11 pm    Post subject: Reply with quote

so westwood voxels look better without rotors
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Slimby
Vehicle Driver


Joined: 05 Nov 2004

PostPosted: Tue Nov 30, 2004 8:12 am    Post subject: Reply with quote

Make the rotors move. You (please repeat after me) Kick Ass At Voxels. I want that helo so much it almost makes me dance (cmon boy shake that ass whoops i mean girl)

Slimby

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 30, 2004 12:23 pm    Post subject: Reply with quote

It's impossible to make the rotors move in TS, Slimby.
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Nov 30, 2004 2:58 pm    Post subject: Reply with quote

Banshee, YOU know it can be solved. Yes, a bit buggy but it can.
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Nov 30, 2004 3:55 pm    Post subject: Reply with quote

No not this discussion again!

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Nov 30, 2004 6:11 pm    Post subject: Reply with quote

lmao its at the top of the post and theres prolly a tutorial somewhere aswell
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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Wed Dec 08, 2004 10:27 am    Post subject: Reply with quote

lolz....how did they make SHAD's (nighthawk) rotors move?
cant u do da same to ur heli thingo
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Dec 08, 2004 10:38 am    Post subject: Reply with quote

thats RA2 logic :p
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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Wed Dec 08, 2004 10:41 am    Post subject: Reply with quote

lolz i tried to make em move...and...wat happened..was....
i din try it in game yet  Very Happy
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Skywalker
Soldier


Joined: 08 Dec 2004
Location: in the 41st century SE, thinking up a new chapter of my novel

PostPosted: Wed Dec 08, 2004 9:23 pm    Post subject: Reply with quote

Young and unlearned as I am, might it not be better to have a moving animation like the mammoth walking, except that instead of moving legs, you have the rotors rotate  Razz .
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Dec 08, 2004 10:27 pm    Post subject: Reply with quote

Somebedy, please, lock this thread IMMIDEDLY!
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Fri Dec 10, 2004 8:05 am    Post subject: Reply with quote

W/Rotors


apache2.zip
 Description:

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 Filename:  apache2.zip
 Filesize:  9.3 KB
 Downloaded:  423 Time(s)


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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Dec 10, 2004 1:08 pm    Post subject: Reply with quote

Skywalker wrote:
Young and unlearned as I am, might it not be better to have a moving animation like the mammoth walking, except that instead of moving legs, you have the rotors rotate  Razz .


No, because it does not work with jumpjet units. You cannot have rotors in TS. End of discussion.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Dec 10, 2004 3:40 pm    Post subject: Reply with quote

The way of getting rotors working has been discussed for a very long time.
The ONLY way to emulate a helicopter is to make a vehicle with the jumpjet colomotor. However, this unit will be invulnerable whilst in mid-air and will not be able to see anything.
Basically, just drop it.
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Dec 10, 2004 4:15 pm    Post subject: Reply with quote

Big Jah wrote:
Somebedy, please, lock this thread IMMIDEDLY!

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Dec 10, 2004 4:52 pm    Post subject: Reply with quote

naa somone just cut all the crap about rotors out of it
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Dec 10, 2004 7:35 pm    Post subject: Reply with quote

Well iam cutting it here

So bitch... got any more voxels on store....maybe you could give us a sneakpeak
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Dec 11, 2004 12:17 am    Post subject: Reply with quote

firstly i am not YOUR bitch so dont refer to me as such and yes i have voxels but you people will see them in other peoples mods
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