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What should be the next contest at PPM?
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What should be the next contest at PPM?
RA2 Open Map Competition
21%
 21%  [ 3 ]
TS Voxel Competition
71%
 71%  [ 10 ]
Other (post in a reply)
7%
 7%  [ 1 ]
Total Votes : 14

Author Message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 12, 2004 3:36 pm    Post subject:   What should be the next contest at PPM? Reply with quote

We have two candidates for contests suggested by our visitors. We plan to start one of them when Open Map Competition #2 submission time is over. One is a Open Map Competition for RA2 suggested by AvianKnight. The other is a TS Voxel Competition suggested by Carnotaurus. Which of them would you like to see first? You choose!

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Nov 13, 2004 3:21 pm    Post subject: Reply with quote

Hmm... Would anyone be interested in the best AI competition (for unmodded games, not some mods)) ? I already know two people (three, including me) with custom AIs for YR, who would be willing to participate. I understand this would require far more time than a good map or a voxel...

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 13, 2004 5:16 pm    Post subject: Reply with quote

An AI competition would be cool... but how would we rate the submitted AIs if we cannot make it fight each other?
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Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Sat Nov 13, 2004 5:29 pm    Post subject: Reply with quote

You have to get judges that can defeat 7 Brutals in alliance with Superweapons on,and all of them play on urban,sea,inland,island,and mountain map (1 of each) and get average times of judges for all map types with 7 Brutals in alliance and SWs.If there will be AI that will win in all or some games get average times of judges being defeated.

Just an idea.
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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Nov 14, 2004 6:21 am    Post subject: Reply with quote

Human judges. Who play a few games against each AI under the same conditions, and the game length is used to rank the AIs.

I know the ranking can take a while, but there's no other way ...

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Nov 14, 2004 10:32 pm    Post subject: Reply with quote

An AI comp would be good unless it was for crappy RA2/YR

so a TS AI comp

It would take a while though (take me a while to complete it anyway)
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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Nov 15, 2004 10:26 am    Post subject: Reply with quote

all ideas would be good. specially AI
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Nov 15, 2004 10:57 am    Post subject: Reply with quote

AI can be made unbeatable in rules.ini...so there's no good way to rate it's 'performance'

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Nov 16, 2004 8:15 pm    Post subject: Reply with quote

A Good AI is not unbeatable, A good ai is an AI that gives you a challange, and wins about 30/40% of the games it playes against a good player. With other players, the percentage will vary
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 18, 2004 6:06 pm    Post subject: Reply with quote

TS Voxel. There weren't many ts vxl comps if they ever were...
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Nov 18, 2004 6:38 pm    Post subject: Reply with quote

MyTrust wrote:
A Good AI is not unbeatable, A good ai is an AI that gives you a challange, and wins about 30/40% of the games it playes against a good player. With other players, the percentage will vary

I agree.. a good AI is an AI that does smart attacks at the right moments hitting the right targets..

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Nov 20, 2004 6:27 pm    Post subject: Reply with quote

Indeed. you can never perfect artificial intelligence,so it is impossible to desgin our Dream AI for Tiberian Sun. the AI HAS to be perfect for both factions,striking hard,swift,and fast WHEN and WHERE you least expect it. if the AI Cant win a game,its pathetic...
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