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Rev 458 -- This revision adds a new Texture Extraction Meth
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PostPosted: Wed Apr 09, 2014 4:26 am    Post subject:  Rev 458 -- This revision adds a new Texture Extraction Meth Reply with quote  Mark this post and the followings unread

banshee -- 19 file(s) modified

This revision adds a new Texture Extraction Method and fix several memory leaks. The Origami Parametric texture atlas extraction is an attempt to improve the Origami texture extraction mode, however, the current early implementation is kinda messed up. It works, but the results are poor at the moment and I still don't know why.

Also, I've just added two files that I forgot to add in the latest revisions, which probably made it become not compilable. ModelVxt.pas and MeshVxt.pas are crucial files that add Voxel support for Model and Mesh respectively (this Voxel support was taken out from Model.pas and Mesh.pas in previous revisions).


~ /vxlseiii14x/source/control/ActorActionController.pas
+ /vxlseiii14x/source/control/commands/TextureAtlasExtractorOrigamiParametricCommand.pas
~ /vxlseiii14x/source/control/mesh/TextureAtlasExtractorBase.pas
~ /vxlseiii14x/source/control/mesh/TextureAtlasExtractorOrigami.pas
~ /vxlseiii14x/source/control/mesh/TextureAtlasExtractorOrigamiGA.pas
+ /vxlseiii14x/source/control/mesh/TextureAtlasExtractorOrigamiParametric.pas
~ /vxlseiii14x/source/forms/Form3dModelizer.dfm
~ /vxlseiii14x/source/forms/Form3dModelizer.pas
~ /vxlseiii14x/source/forms/FormMain.pas
~ /vxlseiii14x/source/Global_Conditionals.inc
+ /vxlseiii14x/source/rendering/MeshVxt.pas
+ /vxlseiii14x/source/rendering/ModelVxt.pas
~ /vxlseiii14x/source/utils/MeshCurvatureMeasure.pas
~ /vxlseiii14x/source/utils/NeighborDetector.pas
~ /vxlseiii14x/vxlse_III.bdsproj
~ /vxlseiii14x/vxlse_III.bdsproj.local
~ /vxlseiii14x/vxlse_III.dpr
~ /vxlseiii14x/vxlse_III.exe
~ /vxlseiii14x/vxlse_III.res

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