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Comanche X [TS]
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Nov 17, 2004 10:03 pm    Post subject:  Comanche X [TS] Reply with quote  Mark this post and the followings unread

here we have the unit i call the comanche x
everyone knows of the comanche attack helicopter this version has had jet turbines added for extra speed and manouverability and some other differences. good for a nod unit no moving rotors or anything knock yourselves out



apache2.vxl
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 18, 2004 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO it will be better with no rotors at all...



apache2_001.jpg
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apache2_001.jpg



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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Nov 18, 2004 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

theres gotta be a way to make rotors work otherwise both these sweet voxels loose 50% of their sweetness Confused

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 18, 2004 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only way is to sacrifice the Hover MLRS, make this chopper hover, change hover height to something really high, make rotors as a turret and make the turret spin.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Nov 18, 2004 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

.....amazing.....

truley resourceful

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Nov 18, 2004 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

note that tank shells will magically be able to hit it, etc, etc

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 18, 2004 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

And also you will have to sacrifice wood or concrete armor (the most rare armore types in rules.ini) and make every warheads hit it or not - as you like...

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 20, 2004 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

well in future do you people want rotors or not?

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Nov 22, 2004 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

i would like to see more TS helis with working rotors but all the bugs seem a high price to pay for eye candy

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Nov 22, 2004 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

so in futre what do i do?

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Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Mon Nov 22, 2004 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer choppers without rotors in ts just because they doesn't work as in ra2.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Nov 22, 2004 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keep roters. the WW apache looked..umm..Gay without roters.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Nov 22, 2004 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

indeed i quite agree but please less with the gay as an insult

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 23, 2004 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

He means it looks happy when it is without rotors Laughing. That's probably a praise Laughing Laughing Laughing

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Nov 23, 2004 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

so westwood voxels look better without rotors

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Slimby
Vehicle Driver


Joined: 05 Nov 2004

PostPosted: Tue Nov 30, 2004 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Make the rotors move. You (please repeat after me) Kick Ass At Voxels. I want that helo so much it almost makes me dance (cmon boy shake that ass whoops i mean girl)

Slimby

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 30, 2004 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's impossible to make the rotors move in TS, Slimby.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Nov 30, 2004 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, YOU know it can be solved. Yes, a bit buggy but it can.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Nov 30, 2004 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

No not this discussion again!

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Nov 30, 2004 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

lmao its at the top of the post and theres prolly a tutorial somewhere aswell

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Dec 08, 2004 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 8:35 am; edited 1 time in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Dec 08, 2004 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

thats RA2 logic :p

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Dec 08, 2004 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

./

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Last edited by XxpeddyxX on Fri Apr 23, 2021 8:35 am; edited 2 times in total

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Skywalker
Soldier


Joined: 08 Dec 2004
Location: in the 41st century SE, thinking up a new chapter of my novel

PostPosted: Wed Dec 08, 2004 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Young and unlearned as I am, might it not be better to have a moving animation like the mammoth walking, except that instead of moving legs, you have the rotors rotate  Razz .

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Dec 08, 2004 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Somebedy, please, lock this thread IMMIDEDLY!

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri Dec 10, 2004 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

W/Rotors



apache2.zip
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 Filename:  apache2.zip
 Filesize:  9.3 KB
 Downloaded:  432 Time(s)


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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Dec 10, 2004 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Skywalker wrote:
Young and unlearned as I am, might it not be better to have a moving animation like the mammoth walking, except that instead of moving legs, you have the rotors rotate  Razz .


No, because it does not work with jumpjet units. You cannot have rotors in TS. End of discussion.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Dec 10, 2004 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

The way of getting rotors working has been discussed for a very long time.
The ONLY way to emulate a helicopter is to make a vehicle with the jumpjet colomotor. However, this unit will be invulnerable whilst in mid-air and will not be able to see anything.
Basically, just drop it.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Dec 10, 2004 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big Jah wrote:
Somebedy, please, lock this thread IMMIDEDLY!

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Dec 10, 2004 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

naa somone just cut all the crap about rotors out of it

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Dec 10, 2004 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well iam cutting it here

So bitch... got any more voxels on store....maybe you could give us a sneakpeak

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Dec 11, 2004 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

firstly i am not YOUR bitch so dont refer to me as such and yes i have voxels but you people will see them in other peoples mods

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