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Aircraft issues
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sun Nov 17, 2013 1:23 pm    Post subject:  Aircraft issues Reply with quote  Mark this post and the followings unread

I have a Harbinger gunship inside C&C3 but I have one major issue, it often stops in mid air (completely) after it has finished attacking (I also found that it will almost always stop in mid air after it has reached the destination of a formation move).

This is apparently due to the 'CirclesForAttack' attribute (in the 'JetAIUpdate') being set to 'false'.
If I set the same attribute on the GDI Firehawk to false, then it too will stop in mid air under similar circumstances.

The problem is that the multi turreted attack of the Harbinger will not work at all if 'CirclesForAttack' = 'true'.

Is it really impossible to prevent a jet from stopping in mid air, without 'CirclesForAttack' = 'true'?

If it is, is there a way to get a Spectre gunship style attack with 'CirclesForAttack' = 'true' set?

Thanks for any help!

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Thu Nov 21, 2013 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe your problem for these attacks not working is because the speed in which the aircraft circles is faster than the turrets can turn, it also might be a problem with their pitch (if the aircraft leans in while doing the turns). So you either have to reduce its speed, increase the turret turn rate, or increase the radius of the circle.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Thu Nov 21, 2013 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks!
I will give these things a go.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Thu Jul 03, 2014 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't work, still refuses to attack at all if 'CirclesForAttack' is set to true.

I will have to leave it disabled.

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