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Concepts from Unfinished "Razer" game by Ninja Theory.
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Ickus
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Joined: 25 Nov 2002
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PostPosted: Fri Aug 22, 2014 3:33 am    Post subject:  Concepts from Unfinished "Razer" game by Ninja Theory. Reply with quote  Mark this post and the followings unread

Salutations PPM,

Just sharing this tidbit I stumbled upon its from Ninja Theory's unfortunately canceled game project, called "Razer"

The visuals are amazing, especially very tiberian-esque.
As a few of you are aware, I adore organic concepts.

I shared this as one of their development footage brings me back to those early Tiberian Dawn videos showing tiberium infested villages and billowing blossom trees, to that canyon swarming with visceroids and veins.

http://vimeo.com/103042049

Welp, without further ado. Here is the full article that is brimming with lovely concepts and interesting insight in their thought process.

Enjoy.

http://www.hellblade.com/?p=17227

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 22, 2014 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow this is indeed so tiberian-esque, you could FMV it and put it straight into the game.

Considering how organic designs need an incredible amount of polygons to look smooth and very complex reactor and particle physics to move smooth across complex surface, this has fantastic detail.

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ApolloTD
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Joined: 19 Nov 2003

PostPosted: Fri Aug 22, 2014 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks really fantastic... The slimey factor would do wonderful for any tiberian slime contaminated world Smile

If only EA had done this kinda stuff for true TS sequel in 3D put animated slime on maps and so on... too much to ask for an rip off company.

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