Posted: Fri Aug 29, 2014 5:22 pm Post subject:
C&C Generals
Subject description: Testing Modification
Just put this together to learn more about the C&C Generals engine. I used resources from other modifications. (If you want the units I used, it's best to get them from the mods I took them from, 'cause I made a mess of them.)
None of those are from Shockwave, actually. All public models, I believe. All Shockwave models fit with the original color schemes from Generals and Zero Hour and these do not. QUICK_EDIT
To me, it looks like a stock Laser Tank with a stretched turret. _________________ Administrator of CNCNZ.com and EVA Database, the C&C Wiki QUICK_EDIT
Posted: Fri Sep 05, 2014 6:28 am Post subject:
UPDATE!
Yes, some of the stuff is from shockwave (Howitzer, Nuclear Explosion, Fallout bunker, BMD1, F-16XL [with my own texture], and the supply truck). The other stuff I got from Assault Horizon, Visual Reality, A Global Crisis and Operation Garbo (I learned how to make landing gear from operation Garbo).
BattleMaster's hulk muzzle flash shows. [Edit* I've just now solved this error.]
Units with tactical nukes don't explode upon death.
Paladin tank has trouble aiming at enemies.
Comanche texture and icons won't show unless you overwrite the original files. Last edited by 206UE on Sun Sep 07, 2014 3:11 am; edited 1 time in total QUICK_EDIT
Even though that is true. I must inform you that some of the assets I took, I also improved. 7ake the RAH-66 for example : 7he tail rotor spins correctly and the ini coding for the bay doors is more fluid and simplified. Last edited by 206UE on Sat Sep 06, 2014 10:27 pm; edited 1 time in total QUICK_EDIT
I don't know who made this stuff, maybe I'll look it up. I'm going to restart. 7he information I've gained from making this modification has be useful.
Dang, I just found out that I had deleted the source file. I don't have it backed up either. We have to make a new mod.
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