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Houses/Countries in Campaign
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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sun Oct 05, 2014 10:31 am    Post subject:  Houses/Countries in Campaign Reply with quote  Mark this post and the followings unread

I have a problem with the houses/countries in campaign missions.
In my mod, there are extra countries. I know that adding new countries breaks their order in the normal YR missions.

So, is there a simple way to fix this by reordering the countries/houses list in the map,
or do I have to change it for every "change house" action(and everywhere else its broken)?
If it is the second, how should I do it? Delete all the countries and add them in again but correctly, and then setting the house for every single trigger, script and team? Change the house of the trigger to the one that is X houses below/above the ones that are selected now?

I tried at first with the 1st Soviet mission, if that has anything to say in this case(that map adds 2 extra houses for the mission).

Last edited by Agent Z on Sat Feb 25, 2017 11:45 am; edited 1 time in total

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Oct 05, 2014 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Your rulesmd.ini houses will always come before the mission specific houses, so yes, indexes are off and need to be changed.

If you add 5 new countries, you will need to increase the indexes by 5 as well IIRC.
That is, if you're talking about only map specific houses.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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