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Scrin in TTE
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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon Dec 01, 2003 6:38 pm    Post subject:  Scrin in TTE Reply with quote  Mark this post and the followings unread

scrin will be a big feature of this mod, although seen not so much they will have a big effect

scrin do make there first appearance on the crashed scrinship level. as usual nod and gdi r trying to get the tacitus from a new found scrinship.

gdi manage to setup a base around the scrinship but gdis radars seem to go offline and buildings explode randomly and infantry die of strange viruses. suddenly a strange mutant scrin alien comes out, then another 5. some gdi soldier approaches the creature, the scrin alien kills him with some wierd energy taser weapon. this weapon starts destroying buildings. nod trying to bombard the base run. all the gdi forces evacuate to a nearby city and fortify. the scrin aliens attack it and destroy it. ur mission is to kill these scrin aliens, it wont be easy, first u have to take over an abandoned nod base and build up a large enough army, but things gets worse. an ion storm starts

the scrin start hacking into the banshees and using them against nod. nod stop production of the banshees so banshees r no longer available. nod use a new bomber developed with cyber technology. it has no pilot and is programmed to crash into the target if shot down.

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Scrinlord
Vehicle Drone


Joined: 09 Nov 2003

PostPosted: Tue Dec 02, 2003 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the idea of the Scrin intoduction, but for the first mission, how about not having to attack and kill the scrin, but you have to evacuate important people from the city, and fight your way out, as there is an ion storm and no reinforcments can arrive.

And a cyborg bomber is cool, but having it scuicide run after you already killed it would start to make people mad, I think, but we could just have a mode where you can command it to scuicide attack, it would be much more powerful than bombs, but of course ,you loose the plane.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Tue Dec 02, 2003 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

banshees in ts would suicide attack, but they would do hardly any damage

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Scrinlord
Vehicle Drone


Joined: 09 Nov 2003

PostPosted: Tue Dec 02, 2003 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

They would sometimes fall on stuff, but not really suicide attack.

More just like : fall out of the sky and hit someone, as opposed to attack.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Wed Dec 03, 2003 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats what i mean, they would go for the original target though or aim 4 the original target

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Scrinlord
Vehicle Drone


Joined: 09 Nov 2003

PostPosted: Thu Dec 04, 2003 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

But they almost never caused enough damage to actually kill anything, they barly even hurt the target by falling.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Thu Dec 04, 2003 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats what these bombers will do

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Jan 24, 2004 1:06 am    Post subject: um...clearing things up.... Reply with quote  Mark this post and the followings unread

well the TS mission you speak of isnt quite as accurate

.....yes the ship is of scrin orgin...but Nod actaully rebuilt it for some unknown reasons....but general Vega if anyone remembers....Crashed it and GDI founded and yea.....rambling on...

other than that...Good Luck with the Mod, I like the storyline.....

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Jan 24, 2004 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

the shell will be a scrinship with a battle round it

btw the shell is a battle playing in the backround of the main menu, u can change it by editing the shell map

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sat Jan 24, 2004 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

the shell? Surprised
i think I missed something...

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon Jan 26, 2004 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

if u have generals which u do fremen, its the backround battle on the menu, u can change that battle

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Destroyer
Medic


Joined: 28 Dec 2002

PostPosted: Wed Jan 28, 2004 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I definetely like that idea for the new shellmap.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Wed Feb 04, 2004 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

ive made one b4, or atleast modified one so it was snow and i have mapping experience so i can do a new one

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Dec 03, 2004 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

wait in firestorm gdi already had the tacitus...

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